This is a wiki about Destroy the Godmodder, a series of play-by-post turn-based forum games that started on the Minecraft Forums. The main focus of the series is to destroy the titular antagonist, a being known only as the Godmodder. He is a Minecraft player who has mastered the dark art of godmodding, and uses his skills to wreak havoc across Minecraft, destroying servers and causing many players to rage-quit.
A godmodder, as defined by Urban Dictionary, is someone whose character is for all purposes, invincible. No attacks or any techniques will work against said character. The godmodder can instantly recover from anything that happens to them. Of course, the godmodder can do anything to any other character and the other characters aren't allowed to defend against it.
Because of this, the Godmodder can use godmodding to block nearly any attack sent at him and can conjure up anything he wishes. His power's only downside is that he cannot heal unless under very specific circumstances. It is the job of the Anti-Godmodders to fight him with attacks so original and creative that the Godmodder can't godmod them. They can also summon entities to combat those summoned by the Godmodder and the Pro-Godmodders. Due to the monotony that would be present otherwise, the entity fight has taken on a life of its own.
There have been three main games: Destroy the Godmodder, Destroy the Godmodder 2: Operator, and a prequel called Destroy the Godmodder 0rigins. There have also been several notable spinoffs, discounting a large amount of clones and imitators present on many other forums. There are four canon spinoffs that take place one after the other, set before and after Destroy the Godmodder 2 on other forums. Due to the complex universe and storyline of the series, there are plans for an alternate continuity known as the Reboot.
History of DTGEdit
Destroy the Godmodder was created by TT2000 on December 7, 2012 on the Minecraft Forums. Constructed in the vein of the "Destroy the X" games on the forum where the players would have to destroy a powerful object using creative attacks, the players of DTG had to fight against the Godmodder. In TT's words, a godmodder was defined as someone who could block nearly attack thrown at him. So, although the Godmodder should have been reasonably easy to defeat due to only having 100 HP, he was anything but.
The game started slowly at first, but over time, a dedicated playerbase began to form that was intent on playing the game to completion. The game was shaped just as greatly by the players as it was by the Game Master. The game included events such as a nuclear Godmodder, a trip into the Void, and fights against enemies like Terror Mobs, the Glitch, the Godmodder's Fortress, and the Anti-Chuck Norris Turret. After 311 pages (6,208 posts) and nine months, the Godmodder was killed by Crusher48 and the game ended.
A player named TwinBuilder talked with TT2000 about the possible development of a sequel for DTG while the game was still going on. He got the rights to the game, and on the day DTG1 ended (September 1, 2013), it was released. Titled Destroy the Godmodder 2: Operator, the game took off very quickly, gaining hundreds of posts within a few days. It had 1,334 pages (27,113 posts) and lasted for exactly two years, upon its conclusion. The game had a much greater playerbase than the original, and it was vastly more complex, with a complete story, large events that shaped the world, individual player plotlines and sidequests, gameplay mechanics that interfered with how attacks could be made, and more.
The game focused on the Godmodder creating a virus known as the Operation and using it to trap every single Minecraft player on his own server called GodCraft. Many new gameplay features were added, such as players that had to be rescued from the server, Spoils of War that dropped from fallen bosses, a way to combine items into new ones called the Alchemiter, Special Attacks that could be used through a leveling system, and more.
Due to the game's plotline and events, it was split into five acts and three intermissions in the order of Act 1, Intermission 1, Act 2, Intermission 2, Act 3, Intermission 3, Act 4, and Act 5. Each act had an overarching villain that caused problems for the players, with other villains lurking behind them with their own goals. Sometimes, these forces directly interfered with the Godmodder's plans, creating a group of many antagonists the players had to deal with. Acts also usually ended with cutscenes showing the end of the act's plotline. Intermissions were full of cutscenes, made by the Game Master and the players, about scattered events. Gameplay ended at the conclusion of Act 4, with the game's whole story being finished by Act 5.
During the tail end of DTG2, The Nonexistent Tazz contacted Twin and TT2000 about creating a possible prequel to the series which would chronicle the Godmodder getting his current power. Tazz eventually earned the rights to create Destroy the Godmodder 0rigins, the prequel to DTG1 and DTG2, and created it on September 9th, 2015. whe game is set several years in the past, depicting the fight between the Godmodder and UserZero, the universe's strongest godmodder. All the players were pulled to the fight from the future, which means that the playerbase is divided between moving time along as normal or trying to alter the timeline to benefit the future or their own goals. Paradoxes run rampant, and the introduction of frequent bosses and challenges makes it arguably the hardest game in the main series.
Because of Tazz's sporadic schedule and conflicts with real life, the game runs into frequent hiatuses. In order to alleviate the problems of the Minecraft Forum's editor, DTG0 moved to the Terraria Forums as of August 8th, 2016. Gameplay will resume as normal on the new forum. DTG0 is the last game in the main series, though an epilogue depicting events happening after DTG2's end is in production. There will be no Destroy the Godmodder 3.
Several notable spinoffs of the series have been made, with some being canon (just not in the main series) and others being non-canon. Be the Godmodders: Destroy Notch was the first. Created by Fseftr, it chronicled a noncanon timeline where the players helped the Godmodder fight Mojang themselves. Next came Destroy the Godmodder: TV Tropes Edition, a very popular spinoff created by pionoplayer on the TV Tropes Forums. It eventually became canonical, interacting into DTG2's story. It told the story of another Godmodder tiring of fighting Minecraft and ascending to the TV Tropes Pantheon, and was the first game in the Alpha Storyline.
The next game in the Storyline was Destroy the Godmodder TV Tropes 2: Salvation. It was created by Lord Herobrine, but is now GMed by Tabbune. It shows the Godmodder returning to the TV Tropes Pantheon. After DTG TV Tropes, pionoplayer created another canon spinoff on the Chocolate Pi Forums, Destroy the Godmodder: MSPA Edition, which chronicled the Godmodder interfering with the universe of Homestuck. After pionoplayer quit DTG, Fseftr GMed the game for a short time before canceling it. The final game in the Alpha Storyline is Destroy the Godmodder: Terraria Edition, a game built around massively overpowered shenanigans in a Terraria world attacked by the Godmodder. It was created by jondanger23, but after changing hands a few times is now moderated by Crystalcat.
Once DTG0 and the Alpha Storyline games all conclude, the canon of Destroy the Godmodder will be over. However, pionoplayer is developing an alternate continuity of the story simply called the Destroy the Godmodder Reboot. The Reboot will have a pre-determined universe with many existing themes, settings, objects, events, and characters that can be pulled from at will, with the hopes of creating a simplified story and not the haphazard bundle that DTG became. The Reboot's Game Master is unknown.
Other noncanon spinoffs are Destroy the Godmodder S: Acolyte, a game on the Minecraft Forums created by ninjatwist321 about an acolyte looking up to the Godmodder, Destroy the Godmodder: Chaos, a grid-based RPG on the DTG Forums created by Irecreeper with dubious ties to canon about all the players being trapped in a hostile mindscape, and Destroy the Godmodder: Pain & Suffering, a game on the DTG Forums created by ConsumerOfAll, designed to be the hardest DTG game.
The players of Destroy the Godmodder have used chat clients to discuss the series and anything else while DTG goes on. At first, a real-life version of Pesterchum, the chat client used in Homestuck, was used by the players, with every player having the chumhandle they were given in DTG2. Discussion took place on the DTG Memo, #DTG. After Pesterchum experienced stability issues, the players switched to Discord. The DTG Memo is known for hosting memo games by various players, most notably the Pinary ARG and 7x7, which further select elements of DTG2's story.
Although updates can be scarce at times and schedules aren't always stable, the DTG series is a train that shows no signs of stopping as it moves into the future.
- Destroy the Godmodder
- Destroy the Godmodder 2: Operator
- Destroy the Godmodder 0rigins (Terraria Forums link)
- Destroy the Godmodder: TV Tropes Edition
- Destroy the Godmodder: TV Tropes Edition 2
- Destroy the Godmodder: MSPA Edition
- Destroy the Godmodder: Terraria Edition
- The Forge: DTG Discussion Thread
- DTG Forums
- DTG TV Tropes Page
- April Fool's Day
edited by TwinWikia
edited by TronRecognizer
edited by DCCCV
edited by DCCCV
Summary: Slowly starting to organize Pionoplayer's alchemies to make them easier to follow.
edited by TwinWikia
edited by TwinWikia
- The Nonexistent Tazz/Alchemies
edited by Fseftr
Summary: clean up, typos fixed: Batallion → Battalion, Pokemon → Pokémon
- The Nonexistent Tazz
edited by Fseftr
Summary: clean up, typos fixed: recieved → received, Plauge → Plague, Pokemon → Pokémon, oppening → opening
- The Flaming Toast
edited by Fseftr
Summary: clean up, typos fixed: to it's → to its, plummetting → plummeting, entitity → entity, seperated → separated
- The Duck
edited by Fseftr
Summary: top: clean up, typos fixed: based off of → based on