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DTG Mechs

The ED-Mech, G-Mech, WB-Mech, and EG-Mech in DTG2, with the Godmodder shown for scale.

Mechs were unique boss entities summoned by the Godmodder in Destroy the Godmodder 2. They were gigantic robot versions of normal Minecraft mobs, and were DTG2's equivalent to the Terror Mobs of Destroy the Godmodder. Like the Terror Mobs, multiple versions of most Mechs were summoned, with each version having higher HP and attack power.

Mechs almost always had a special attack they could use after being charged up for a set amount of turns, and the later models had kamikaze attacks that activated one turn after death. The first time a type of Mech was killed, it dropped a Spoil of War.

List of Mechs[]

First Wave[]

Summoned at the very beginning of Act 1.

Second Wave[]

Summoned near the beginning of Act 1.

  • Z-Mech Mk. I [MECH] HP: 35,000. Bodyguarded the Godmodder.
  • S-Mech Mk. I [MECH] HP: 40,000.
  • SP-Mech Mk. I [MECH] HP: 30,000.
  • SJ-Mech Mk. I [MECH] HP: 25,000. Made when the S-Mech and SP-Mechs combined.

Third Wave[]

Summoned shortly before Zero Hour.

  • C-Mech Mk. II [MECH] HP: 65,000. TNT Strike: IIIII
  • Z-Mech Mk. II [MECH] HP: 75,000. Undead Horde: IIIII
  • S-Mech Mk. II [MECH] HP: 80,000. Sniper Rifle: IIIII
  • SL-Mech Mk. I [MECH] HP: 50,000. Acid Rain: IIIII
  • W-Mech Mk. I [MECH] HP: 40,000. Potion Supply: 20,000. Crit Potion: IIIII
  • EN-Mech Mk. I [MECH] HP: 90,000. World's End: IIIII

Fourth Wave[]

Summoned at the very beginning of Act 3.

  • WS-Mech Mk. I [MECH] HP: 200,000. The Curse: IIIII
  • GH-Mech Mk. I [MECH] HP: 275,000. Hellfire: IIIII
  • BZ-Mech Mk. I [MECH] HP: 250,000. Maelstrom: IIIII
  • ZP-Mech I [MECH] HP: 175,000. Rally Cry: IIII
  • MC-Mech I [MECH] HP: 150,000. Lava Rain: IIIII

Armybuster Wave[]

Summoned during the Massive Battle of Armies.

  • C-Mech Mk. X [MECH] HP: 300,000.Tick Tock: III
  • Z-Mech Mk. X [MECH] HP: 400,000. Infestation: III
  • SJ-Mech Mk. X [MECH] HP: 600,000. Moonsetter: III
  • MC-Mech Mk. X [MECH] HP: 350,000. Sunshaker: III
  • W-Mech Mk. X [MECH] HP: 450,000. Witching Hour: III
  • WS-Mech Mk. X [MECH] HP: 600,000. Trifecta: III
  • GH-Mech Mk. X [MECH] HP: 600,000. Dead Man's Volley: III
  • EN-Mech Mk. X [MECH] HP: 750,000. Game Over: III

Final Wave[]

Summoned during Trial 1.

  • EG-Mech Mk. Ω [MECH] HP: 600,000. Titanic: III
  • G-Mech Mk. Ω [MECH] HP: 800,000. Curbstomp: III
  • WB-Mech Mk. Ω [MECH] HP: 750,000. Netherarria: III
  • ED-Mech Mk. Ω [MECH] HP: 900,000. Finale: III

Special Mechs[]

Summoned during Trial 6.

  • THE INCARNATE [FINAL BOSS] HP: ??? Split up into various zones, each with their own entities.
  • Left Leg
    • Oblivion Target [PG] HP: 400,000. Located near left knee. Could turn into any weapon. Had chance to inflict Oblivion effect, which caused players to attack other players.
    • Oblivion Joints [PG] HP: 250,000. Located on left foot. Could unleash doomed electricity, forming a shield or shocking players.
    • Oblivion Canister [PG] Located in left leg. Contained godmodding energy. Guarded by Oblivion Target and Joints.
  • Right Leg
    • Corruption Target [PG] HP: 400,000. Located near right knee. Could turn into any weapon. Had chance to inflict Corruption effect, which prevented some attacks from working.
    • Corruption Joints [PG] HP: 250,000. Located on right foot. Could unleash corrupted electricity, forming a shield or shocking players.
    • Corruption Canister [PG] Located on right leg. Contained godmodding energy. Guarded by Corruption Target and Joints.
  • Chestplate
    • Breastplates [PG] HP: 250,000. (x2.) Could open up to reveal [REDACTED]
    • Metal Plates [PG] HP: 100,000. (x8.) Blocked attacks. Can open up to reveal [REDACTED]
    • Superlaser [PG] Contained godmodding energy. Could unleash devastating attacks. Guarded by Breastplates and Metal Plates.
    • Entity Orb 3 [PG] HP: 500,000. Inside Superlaser. Current Entity: None.
  • Right Arm
    • Right Shoulder [PG] HP: 300,000. Could open up to guard Wrist Joint and reveal Corruption Buster.
    • Corruption Buster [PG] HP: 250,000. Fired lasers at foes. Could be used every other turn.
    • Omega Mechanism [PG] HP: 400,000. Hand could detach and fly around. Circle of energy could godmod attacks.
    • Wrist Joint [PG] Contained godmodding energy. Guarded by Omega Mechanism and Right Shoulder.
    • Entity Orb 2 [PG] HP: 500,000. Below right shoulder. Current Entity: None.
  • Godarm
    • Left Shoulder [PG] HP: 300,000. Could open up to guard Godarm Tip and reveal Oblivion Buster.
    • Oblivion Buster [PG] HP: 250,000. Fired missiles at foes. Could be used every other turn.
    • Godarm [PG] HP: 400,000. Could turn into any weapon. Circles of energy could godmod attacks.
    • Godarm Tip [PG] Contained godmodding energy. Guarded by Godarm and Left Shoulder.
    • Entity Orb 1 [PG] HP: 500,000. Below left shoulder. Current Entity: None.
  • Head
    • Combed Hair [PG] HP: 300,000. Could shoot armor-piercing razor blades at foes.
    • Eyes [PG] HP: 200,000. (x2.) Could shoot lasers and pierce players with their evil glare, stunning them.
    • Scarred Metal [PG] HP: 500,000. Blocked attacks.
    • Majestic Beard [PG] HP: 300,000. Could open up to reveal [REDACTED] Could godmod attacks.
    • Scar [PG] Contained godmodding energy. Blocked by Scarred Metal and Majestic Beard.
  • Cockpit
    • Omega Barrier [PG] HP: 300,000. Imbued with the power of Omega.
    • Alpha Barrier [PG] HP: 300,000. Imbued with the power of Alpha.
    • Doomsday Ring [PG] HP: 400,000. Could augment attacks with corruption and oblivion.
    • Legs [PG] HP: 100,000. (x4.) Allowed the Cockpit to move around all areas of the Incarnate.
    • Cockpit Shell [PG] HP: 10,000,000. Guarded by Omega Barrier, Alpha Barrier, Doomsday Ring, and Legs. Housed the Godmodder.
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