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List of Entities in Destroy the Godmodder

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This is a list of the entities in Destroy the Godmodder. The entities are organized by "chapters", since this game lacked the act structure of Destroy the Godmodder 2. The chapters are made to differentiate between different events and parts of the game. For instance, all the entities summoned in the Void Expedition are under their own section.

Also check out the list of entities in Destroy the Godmodder 2.

The List Edit

Chapter 1: Generic Beginnings Edit

  • The Godmodder [GM] HP: 100.
  • Citricsquid (Admin) [AG] HP: 10,000. Admin Beam: IIIII Capable of destroying the Godmodder.
  • Terror Creeper I [PG] HP: 25,000.
  • Epic Carnivorous Goldiesaurus [AG] HP: 50,000.
  • Omnivorous Goldiesaurus [AG] HP: 250. (x75.)
  • Terror Zombie I [PG] HP: 30,000.
  • Terror Skeleton I [PG] HP: 35,000.
  • Level 4 Sentry Gun [AG] HP: 21,000.
  • Large Bacon Acidic Creepy Dummy [N] HP: 15.
  • Creepy Adrenaline Rush [AG] HP: 50.

Chapter 2: Let's Get Dangerous Edit

  • Infinite Pirateship Portal [PG] Continually spawned Pirateships. Needed to be barricaded shut. Barricade: IIIIIIIIII 100%
  • Pirateships [PG] HP: 500. (x??.) Continually spawned by the Infinite Pirateship Portal.
  • Hyper Epic Terror Giygas Engie Ninja [AG] HP: 100,000.
  • Epic Holy Commando Brutal Bloodthirsty KaBling [AG] HP: 75,000.
  • Epic Killer Awesome Anti-Godmod Tjokm12345 [AG] HP: 50,000.
  • Pootis [PG] HP: 50,000.
  • Enderwarriors [AG] HP: 1,000. (x65.)
  • Brutus [AG] HP: 20,000.
  • Adrenaline Rush Crit-O-Packer [AG] HP: 25,000.
  • Technomancer Engie_Ninja [AG] HP: 100%. Armor: 100%. Shields: 100%.
  • Monkey D. Luffy's Pirate Crew [PG] HP: 50,000.
  • Gl*tch I [N] HP: %%$#@*/000000. Could absorb enemies onto its side. Destroyed by a system restore.

Chapter 3: A Nuclear Error Edit

  • Uber Pirateship [AG] HP: 100,000. Shields: 50,000.
  • Subject Delta [AG] HP: 25,000.
    • Subject Delta II [AG] HP: 75,000.
  • Endermancer [AG] HP: 10,000.
    • Weakened Endermancer [AG] HP: 1,000.
  • Eleanor Lamb [AG] HP: 25,000.
    • Eleanor Lamb II [AG] HP: 65,000.
  • Pirate_Ray's Girlfriend [AG] HP: 50,000.
  • The Godmodder? [GM] HP: 10,000,000,000,000,000,000,000,000,000,000,000,000. Invincible.
  • Fawkes [AG] HP: 35,000.
  • Terror Zombie II [PG] HP: 50,000.
  • Terror Skeleton II [PG] HP: 75,000.
  • Terror Wither Skeleton I [PG] HP: 100,000.
  • Terror Blaze I [PG] HP: 80,000.
  • Terror Enderman I [PG] HP: 200,000.
  • Ghost Girlfriend [AG] HP: 25,000.
  • Gabe Newell [AG] HP: 20,000.
    • Gabe Newell II [AG] HP: 10,000.
  • Wither [AG] HP: 100,000.
  • Kabal [AG] HP: 15,000.
  • Blaze [AG] HP: 10,000.
  • Grim Reaper [N/AG/PG] HP: 75,000. Started as Neutral, could be negotiated to either side. Eventually joined the AGs, but later joined the PGs and then went back to the AGs.
  • Void Endermancer [AG] HP: 10,000. Shields: 100,000. Shields were awesome; they took x10 damage.
  • Ghost Pirateship [AG] HP: 125,000.
  • Jormungandr Miðgarðsormr [AG] HP: 50,000.
  • Massive Ground Army [AG] HP: 100,000.
  • Ghost Pirate Bunker [AG] HP: 375,000. Void Shields: 50,000.
  • Berserker [PG] HP: 90,000.
  • Endermancer IV [AG] HP: 10,000.
  • Major Bomber [AG] HP: 40,000.
  • Captain Punch [AG] HP: 60,000.
  • Sergeant Crits [AG] HP: 60,000.
  • Blaze of Rage [PG] HP: 25,000. Miniblazes: (x25.) Each attack had a 4% chance to hit a Miniblaze.
  • Fallen Army [AG] HP: 110,000. Shields: 66,000.

Chapter 4: Terror and Fear Edit

  • Cryo [AG] HP: 125,000.
  • Gastronomic Pile of Stomach Acid [AG] HP: 5.
  • Scorpio [PG] HP: 30,000.
  • Viles [AG] HP: HP: 10,000.
  • Giant Painis [AG] HP: 30,000.
  • Level 6 Sentry Gun [AG/PG] HP: 60,000.
  • Merged Army [AG] HP: 20,000.
  • Giant Chasm [N] Blocked all attacks until it was bridged.
  • Level 4 Mini-Sentry [AG/PG] HP: 30,000.
  • Skulduggery Pleasant [AG] HP: 15,000.
  • Mystery Gate [N] HP: 1,000,000. When destroyed, became a Void Gate that led to the Void.
  • Sky Army [AG] HP: 9,001.
  • Level 5 Dispenser [AG] HP: 45,000.
  • Super Tank [AG] HP: 100,000. Shields: 50,000. Regenerated +5,000 HP and +10,000 shields a turn. Severely weakened when the Squidmodder went inside of it.
  • The Squidmodder [GM] HP: 28. Snuck inside the Super Tank, weakening it.
  • Level 3 Teleporter Exit [AG] HP: 20,000.
  • Level 7 Sentry Gun [AG] HP: 112,000.
  • The Three Ghosts [AG] HP: 30,000.
  • Steve [AG] HP: 10/10. Attack power increased with every passing turn. Could respawn after death, but his power had to regenerate from the beginning again.
    • Started at Fist level.
    • Upgraded to Wooden Pickaxe level after surviving for one turn.
    • Upgraded to Stone Pickaxe level after surviving for two turns.
    • Upgraded to Iron Pickaxe level after surviving for three turns.
    • Upgraded to Diamond Pickaxe level after surviving for four turns.
    • Upgraded to Diamond Pickaxe, Efficiency I level after surviving for five turns.
    • Upgraded to Diamond Pickaxe, Efficiency II level after surviving for six turns.
    • Upgraded to Diamond Pickaxe, Efficiency II, Unbreaking I level after surviving for seven turns.
  • Terror Creeper II [PG] HP: 50,000.
  • Terror Skeleton III [PG] HP: 75,000. Was a bodyguard.
  • Terror Blaze II [PG] HP: 150,000. Was a bodyguard.
  • Terror Zombie III [PG] HP: 60,0000. Was a bodyguard.
  • Terror Enderman II [PG] HP: 250,000. Was a bodyguard.
  • Terror Spider I [PG] HP: 40,000.
  • Terror Wither Skeleton II [PG] HP: 80,000.
  • Terror Zombie Pigman I [PG] HP: 100,000. Was a bodyguard.
  • Terror Ghast I [PG BOSS] HP: 250,000.
  • Terror Magma Cube I [PG] HP: 95,000.

Chapter 5: Unmatched Complexity Edit

  • Infinity Tank [AG] HP: 100,000. Shields: 50,000.
  • Oryx the Mad God [AG] HP: 100,000.
  • Bedrock Cthulhu [AG] HP: 80,000.
  • Level 6 Dispenser [AG] HP: 50,000. Healed allied entities each turn.
  • Level 3 Teleporter Entrance [AG] HP: 10,000.
  • Relic [AG] HP: 150,000. Elemental Charges: Earth ---|--- Air ~ Fire ---|--- Water. Could increase an elemental charge in both pairs each turn, but if it increased the opposite charge, the first charge was subtracted. Therefore, it could only charge two elements at once. Gained a passive and a special attack when an element was fully charged.
  • Level 9 Sentry Gun [AG] HP: 122,700.
  • Sky Army II [AG] HP: 100,000.
  • Prozerg Army [AG] HP: 100,000.
  • Terran Army [PG] HP: 165,000.
  • Herobrine [N] Invincible. Dealt 5,000 damage to the Mystery Gate every turn, but did nothing else.
  • AC-130 [AG] HP: 40,000.
  • Bedrock Nyarlathotep [AG] HP: 160,000.
  • Level 11 Sentry Gun [AG BOSS] HP: 125,000. An upgraded form of the Level 9 Sentry Gun.
  • Grace Wolf I [AG] HP: 50,000.
  • Combatant [PG] HP: 1,000,000,000.
  • Epic Plooga [AG] HP: 10,000.
  • Sonic, Tails, and Knuckles [PG] HP: 25,000.
  • The Book [AG] Pages: 20. Held a maximum of 20 pages. Each page had to be written into the Book by a player. Pages had specific effects that could be used as attacks. Lost pages when it took damage. If it took damage with zero pages, its spine broke and it was destroyed.
    • Vampire Page: Healed +5,000 HP to an ally and restored one Page.
    • Fire Page: Dealt 1,000 damage to an enemy for three turns.
    • Draconic Page: Summoned the Blue Eyes White Dragon to attack an enemy.
    • Paper Cut Page: Dealt 4,000 damage to an enemy and an additional 2,000 damage for three turns. Destroyed the page on use.
    • Minecraft Page: Summoned something that could be made in Minecraft.
    • Nostalgia Page: Summoned the Mafia to do your dirty work for you.
    • Eldritch Doom Page: Could supercharge an Abomination.
    • Armored Page: Reduced the number of Pages lost in an attack by one. If Pages were lost, this page would take the place of one that would normally be lost.
    • Fate Page: Redirected 30% of damage from an ally to an enemy.
    • Cheese Page: Dealt 7,000 damage split between two enemies.
    • Depressing Poetry Page: Dealt 1,000 damage to an enemy and made them Depressed: they had a 33% chance of dealing 4,500 damage to themselves for three turns and dealt 20% less damage.
    • Fairness Page: Only usable in between turns; instantly banished any newly summoned overpowered entities and attacks from the field.
    • Anti-Beam Page: Made the Book immune to beam attacks.
    • Friendship Page: When an ally helped the Book, they were healed for +5,000 HP.
    • Nuclear Page: The Book was immune to nuclear damage. Dealt 3,000 damage to an enemy and an additional 1,000 damage for three turns.
    • Capacity Page: Increased the Book's max page count.
    • Relic Page: Used one of the Relic's attacks.
    • Stone Page: Turned the Book into solid stone, preventing it from attacking or being attacked. Each turn the Book spent in stone form, it lost one Page.

Chapter 6: The Crusade Edit

  • Grace Ocelot I [AG] HP: 50,000.
  • Team Mojang [PG] HP: 100,000.
  • Poison Mushroom [PG] HP: 30,000.
  • Dr. Eggman [PG] HP: 50,000.
  • Worm-like Ship [AG] HP: 50,000.
  • Grace Wolf II [AG] HP: 20,000.
  • Wormship [AG] HP: 25,000.
  • Mathematical Glitch [AG] HP: 25,000.
  • Dirty Dan [PG] HP: 30,000.
  • Pinhead Larry [PG] HP: 30,000.
  • Arceus [AG] HP: 80,000. Had 8 Life Plates that made him invincible. 2 were stolen each turn. When a Plate was taken, Arceus' current HP dropped by 10,000. When all Plates were taken, Arceus died.
  • Shepard [AG] HP: 110,000. Immune to mind-control.
  • Reaper Armada [AG] HP: 900,000,000. Slowly mind-controlled to the PG side. Health dropped by 100,000,000 each turn.
  • Mind-Controlled Reaper Armada [PG] HP: 100,000,000. Health rose by 100,000,000 each turn.
  • Super Mecha Death Christ 2000 [AG] HP: 80,000.
  • Decoy Tower [AG] HP: 10,000,000. Bodyguarded all allied entities.

Chapter 7: Infinity War Edit

  • Darth Vader and Death Star [PG] HP: 50,000.
  • Droideka Squad [PG] HP: 40,000.
  • Death Star IV [AG] HP: 300,000.
  • Elite Droidekas 1-30 [AG] HP: 4,500. (x29.) Droideka 29 was separate.
  • Grace Droideka Lieutenant 29 [AG] HP: 7,000.
  • Roulette of Fate [N] HP: 1,000. Gave a random effect to the AGs and a random effect to the PGs each turn. Effects included:
    • Invincibility (5% Chance)
    • Damage Buff (20% Chance)
    • Triple Damage Taken (5% Chance)
    • Damaged Halved (5% Chance)
    • Instant 10,000 Damage (20% Chance, Godmodder is unaffected)
    • Heal +10,000 HP (20% Chance, Godmodder is unaffected)
    • Invinicibility But Frozen (9% Chance)
    • Instant 1 Damage (1% Chance)
  • Dimensional Monster [N] HP: ??? Summoned enemies from various forum games. Could only be defeated with statements that were true - the opposite of paradoxes.
  • Cordis Die Gunners [N] HP: 50. (x2.)
  • Creepers [N] HP: 20. (x2.) Could self-destruct.
  • Black Hole [N] HP: Caused rocks with 10,000 HP each to fall from cliffs, trapping various entities and making them unable to attack or be attacked until the rocks were destroyed. Caused hills to fall that blocked entities from each other, forcing the players to destroy the hills to interact with entities.
  • Ghast [N] HP: 100.
  • Poorly-Designed Tank [N] HP: 1,000. Shields: 500.
  • Cordis Die Annihilator [N] HP: 200.
  • Time Traveler [PG] HP: ≤30,000.
  • Top Hill [N] HP: 5,000.
  • Middle-Top Hill [N] HP: 4,500. Guarded by Top Hill.
  • Middle-Bottom Hill [N] HP: 7,000. Guarded by Bottom Hill.
  • Bottom Hill [N] HP: 4,000.
  • Thor [N BOSS] HP: 2,500. Armored.
  • Endermen [N] HP: 70. (x3.)
  • Mercer [N] HP: 500. Has a war machine.
  • Enderdragon [N BOSS] HP: 5,000.
  • MACkenzie [N] HP: 6,000. Shields: 3,000.

Chapter 8: Void Expedition Edit

  • Void Gate [???] The opened form of the Mystery Gate. Led into the Void. Expedition Volunteers: Sylveon, MadScientist, Piman32, FlyingPig6789, poketwo, Frog81, Droideka57, Bioshock_Rules, Crusher48, TwinBuilder, Minor107, Talist's familiar. Equipped Items: Body Suits, Backup Organs, Klein Star, Basic Supplies. Means of Transportation: Super Voidship.
  • Shadow Terror [AG] HP: 200,000.
  • Oblivion, the Destroyer [AG] HP: 10,000. Shields: 125,000. Had a full shield blocker.
  • Sylveon [PL] HP: 5,000.
  • MadScientist [PL] HP: 5,000.
  • Piman32 [PL] HP: 5,000.
  • FlyingPig6789 [PL] HP: 5,000.
  • poketwo [PL] HP: 5,000.
  • Frog81 [PL] HP: 5,000.
  • Droideka57 [PL] HP: 5,000.
  • Bioshock_Rules [PL] HP: 5,000.
  • Crusher48 [PL] HP: 5,000.
  • TwinBuilder [PL] HP: 5,000.
  • Minor107 [PL] HP: 5,000.
  • Talist's Familiar [PL] HP: 3,000.
  • Dark Sylveon [???] HP: ???.
  • Dark MadScientist [???] HP: ???.
  • Dark Piman32 [???] HP: ???.
  • Dark FlyingPig6789 [???] HP: ???.
  • Dark poketwo [???] HP: ???.
  • Dark Frog81 [???] HP: ???.
  • Dark Droideka57 [???] HP: ???.
  • Dark Bioshock_Rules [???] HP: ???.
  • Dark Crusher48 [???] HP: ???.
  • Dark TwinBuilder [???] HP: ???.
  • Dark Minor107 [???] HP: ???.
  • Dark Talist's Familiar [???] HP: ???.
  • Red Switch [???] Let the player move to the second room, but their current and max HP was halved.
  • Blue Switch [???] Let the player move to the second room with a 50% chance that they would die.
  • Switches [???] (x8.) Each one connected to a different Chest whose contents were unknown.
  • Unguarded Door [???] Allowed for passage from the second room to the third room.
  • Gaping Hole [???] A gaping hole in the wall that lead to a seemingly bottomless pit.
  • Unguarded Door [???] Allowed for passage from the third room to the fourth room.
  • GIANT SQUIDS [???] HP: 6,000. (x2.) Triggered by Switches 5 and 6. Blocked the second room's exit.
  • Videogame Systems [???] Set up in the fourth room as distractions.
  • Switches [???] (x3.) Each one connected to a trapdoor. Players had to be on them to activate them.
  • Locked Door [???] All Switches had to be active to open it. Granted access to the Secret of the Void.
  • Dimensional Worm [AG] HP: 50,000.
  • Mass of Characters [PG] HP: 50,000.

Chapter 9: Infamy Edit

  • Endermen Army [AG] HP: 75,000.
  • Gollum [PG] HP: 80,000.
  • Turret Army [AG] HP: 100,000. Gained +1,000 current/max HP per turn. Max HP fell with current HP.
  • Endermen Leader [AG] HP: 20,000.
  • Minor107 [PG] HP: 150,000. Was Infamous and on the Godmodder's side as a result. If he was killed, he would return to the Anti-Godmodders and stop being Pro-Godmodder.
  • SUPER BOSS [PG] HP: 400,000. If it died, the Godmodder took damage. Left the field in 5 turns.
  • Sasha [AG] HP: 100,000,000,000,000,000,000,000,009,900,000,000,073. Had extremely low defense.
  • Crusher48 [AG] HP: 25,000. Had various abilities.
  • Spartan Base [PG] HP: 40,000. Produced Spartan Squads every few turns. Spartan Squad: 1,000 HP.
  • Terror Enderdragon I [PG] HP: 300,000. Bodyguarded the Godmodder.
  • Terror Wither I [PG] HP: 500,000. Bodyguarded the Godmodder.
  • Elite Squads [PG] HP: 500. (x4.) Had multi-kill resisters.
  • Mobile Task Force Brigades [PG] HP: 20,000. (x5.)
  • Waffle Cannon [AG] HP: 10,000. Shields: 5,000.
  • Godmoder [N] HP: 100. Invincible due to god-mode. Raging; wore off in 3 turns.
  • Iron Golem Machine [AG] HP: 30,000. Created a Golem Squad every 3 turns. Golem Squad: 1,000 HP.
  • Terror Pig [N] HP: 5,000. Had absolutely no abilities.
  • TIE Fighters [AG] HP: 5,000.
  • GLaDOS [N/AG] HP: 75,000. Started as Neutral, could be negotiated to either side. Eventually joined the AGs. Sprayed neurotoxin at the PGs every other turn.
  • Saxton Hale [AG] HP: 80,000.
  • Necromancer's Shrine [N] HP: 100,000. Every player could use the Shrine once a turn. Using it, they could channel the power of one of their earlier entities for one attack. The same entity could not be used again for five turns.
  • Voltzmobile [AG] HP: 100,000. Shields: 50,000. Shields blocked 75% of damage. Regenerated +10,000 shields and +5,000 HP per turn.
  • Terror Pigman [PG] HP: 50,000.
  • Deathwing [PG] HP: 8,580.
  • Bidoof Kirby [N] HP: 50. Had absolutely no abilities.
  • The Joker [N] HP: 10,000.

Chapter 10: System Error Edit

  • The Glitch [???] Integrity: Unknown. Lowered the various integrities of the server, gradually destabilizing everything in sight. Could only be nullified if the 64 Cube Bits of the Hexahedron were collected.
    • Godmodder Existence Integrity: 100% When depleted, the Godmodder would be destroyed.
    • Player Invincibility Integrity: 100% When depleted, the players would gain actual HP.
    • Anti-Godmodder NPC Integrity: 100% As it lowered, entities would become "Anti-Player."
    • Environment Integrity: 100% As it lowered, the failing environment would block attacks.
    • Game Engine Integrity: 100%
    • Code Integrity: 100% As it lowered, attacks did things they weren't meant to do.
    • Overall Playability: 100%
  • Glitch Destroyers [AG] HP: 20,000. Aligned against the Glitch.
  • Glitch Destroyer Elites [AG] HP: 30,000. Aligned against the Glitch.
  • Cube Bits [???] (x10.) Located 10,000 blocks below the battlefield.
  • Cube Bits [???] (x10.) Located in the hands of the Stability Monster, who needed to be killed to drop them.
  • Stability Monster [N] HP: 10,000. Immune to the Glitch.
  • Hostile Environment [???] Spawned as a result of the failing Environment Integrity. Blocked 10% of attacks at first, and rose by 5% each turn.
  • Server Moderators [AG] HP: 10,000. (x3.) Aligned against the Glitch.
  • Hexahedron-Finding Ship [AG] HP: 50,000. Aligned against the Glitch. Automatically finds more Cube Bits each time a new opportunity to find them opens up.
  • Cube Bits [???] (x10.) Located in the hands of GLaDOS, who needed to be bribed with $1,000,000 to hand them over.
  • Sylveon [PL] HP: 100. One-hit kill survivor.
  • Brucaboy [PL] HP: 100. One-hit kill survivor.
  • Droideka57 [PL] HP: 100. One-hit kill survivor.
  • Snorkydo [PL] HP: 100. One-hit kill survivor.
  • TwinBuilder [PL] HP: 100. One-hit kill survivor.
  • sigmatw [PL] HP: 100. One-hit kill survivor.
  • xxxBlueJayxxx [PL] HP: 100. One-hit kill survivor.
  • Crusher48 [PL] HP: 100. One-hit kill survivor.
  • MadScientist [PL] HP: 100. One-hit kill survivor.
  • rhozy [PL] HP: 100. One-hit kill survivor.
  • Jillybean903 [PL] HP: 100. One-hit kill survivor.
  • Bunker [AG] HP: 10,000. Aligned against the Glitch. Could house players for protection.
  • Cube Bits [???] (x10.) Located on the Moon, which needed to be stabilized so it would stop falling.
  • Moon [???] Stabilized: 0%. Slowly fell to the Battlefield. If it hit, things would get catastrophically worse.
  • Frog81 [PL] HP: 100. One-hit kill survivor.
  • Cube Bits [???] (x10.) Located in the Extradimensional Portal, which needed to be opened through ten actions in one turn.
  • flamerboy_67664 [PL] HP: 100. One-hit kill survivor.
  • ThunderCam777 [PL] HP: 100. One-hit kill survivor.
  • Extradimensional Portal [???] Required a collective effort of ten posts to be opened. All ten posts needed to be made in a single turn or else it wouldn't work.
  • Code Failure [???] Spawned as a result of the failing Code Integrity. Caused 10% of attacks to backfire and do things they shouldn't, and rose by 5% each turn.
  • Cube Bits [???] (x10.) Located in the Wrapped Present, which needed to be fully unwrapped.
  • Wrapped Present [???] Needed to be unwrapped 30 times. Layers of Wrapping: Red, Blue, Yellow, Purple, Orange, Pink, Brown, Blue with Yellow Polka Dots, Blue and White Stripes, Lime Green, Hazel, Midnight Blue, Grey, Another Red, Pie Crust-Colored, Black and White Lines, Another Green, Pudding, Dark Purple, Bricks, Brick-Patterned, Brick-Flavored Pudding, Melted Brick-Flavored Ice Cream, Another Blue, Black and Green Diamonds, Black, White, SCP-610.
  • Cube Bits [???] (x3.) Located in the House, which needed to be destroyed.
  • House [???] Was possibly dangerous. It could worsen the situation if everything wasn't found out about it beforehand.
  • Evil Secret Lair [AG] HP: 7,000. Aligned against the players.
  • Mud Pit 1 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 2 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 3 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 4 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 5 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 6 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 7 [???] Contained the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 8 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 9 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 10 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 11 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 12 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 13 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 14 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.
  • Mud Pit 15 [???] Could contain the final Cube Bit. Needed to be searched to see if it was the one.

Chapter 11: Castle Crashers Edit

  • Nether Portals [PG] HP: 1,000. (x20.) Spawned an army of Zombie Pigmen every five turns.
  • Zombie Pigmen [PG] HP: 500. (x20.) Spawned every five turns from the Nether Portals.
  • Doomsday [AG] HP: 1,000,000,000,000,000,000. Could not be instakilled or mind-controlled. Had horrendously low defense.
  • Hunter Group 1 [AG] HP: 20,000. Bribe: 0%. Needed to be bribed to officially side with the players.
  • Hunter Group 2 [AG] HP: 35,000. Bribe: 0%. Needed to be bribed to officially side with the players.
  • Hunter Group 3 [AG] HP: 60,000. Bribe: 0%. Needed to be bribed to officially side with the players.
  • Hunter Group 4 [AG] HP: 85,000. Bribe: 0%. Needed to be bribed to officially side with the players.
  • Hunter Group 5 [AG] HP: 110,000. Bribe: 0%. Needed to be bribed to officially side with the players.
  • Fortress Walls [PG] HP: 750,000. Upon destruction, the players could progress into the Godmodder's Fortress proper.
  • Fortress Forcefield [PG] HP: 300,000. Blocked all attacks dealing more than 25,000 damage against the Fortress Walls, and all attacks against the Castle Turrets, while active.
  • Castle Turret A [PG] HP: 100,000. Dealt high damage to entities. Destroyed automatically upon the Fortress Walls' destruction. Weak against the Hunter Groups.
  • Castle Turret B [PG] HP: 100,000. Dealt high damage to entities. Destroyed automatically upon the Fortress Walls' destruction. Weak against the Hunter Groups.
  • Castle Turret C [PG] HP: 100,000. Dealt high damage to entities. Destroyed automatically upon the Fortress Walls' destruction. Weak against the Hunter Groups.
  • Necromancer's Shrine of Seconding [N] HP: 200,000. Every player could use the Shrine once a turn. Using it, they could channel the power of one of their earlier entities for one attack. The same entity could not be used again for five turns. Every turn, an entity could copy a Pro-Godmodder entity's attack and an Anti-Godmodder entity's attack, effectively doubling the attack's power.
  • Hexmobile [AG] HP: 125,000. Shields: 50,000. Shields blocked 75% of damage. Regenerated +11,500 shields and +6,500 HP per turn. Armored: took -10,000 damage every turn. Had an auto-blowtorch. An upgraded form of the Voltzmobile.
  • A.X.I.S. [AG] HP: 130,000. Shields: 0 < x < 50,000. Main Body: 100 TJ. Left Gun: 0 TJ. Right Gun: 0 TJ. Shield Generator: 0 TJ. Mortar: 0 TJ. Targeting Systems: 0 TJ. Medbay: 0 TJ. The A.X.I.S. could divert 100 TJ across its various parts at increments of 5 and a max of 30 per turn. Each part became more efficient with more TJ. Took -10% damage from all magical attacks and +10% damage from all technological attacks.
    • Main Body: 100 TJ. The more TJ it had, the better defense the A.X.I.S. had.
    • Left Gun: 0 TJ. Required 5 TJ to run. The more TJ it had, the more powerful it was.
    • Right Gun: 0 TJ. Required 5 TJ to run. The more TJ it had, the more powerful it was.
    • Shield Generator: 0 TJ. Required 5 TJ to run. With every 5 TJ, it gained +500 Shields that blocked all damage towards the A.X.I.S. Defense scaled with Main Body's defense.
    • Mortar: 0 TJ. Required at least 15 TJ to run. The more TJ it had, the more often it attacked.
    • Targeting Systems: 0 TJ. Required at least 1 TJ to run. The more TJ it had, the higher chance it had at critting the A.X.I.S.'s attacks. TJ capped at 30.
    • Medbay: 0 TJ. The more TJ it had, the more it could heal allied entities, and the A.X.I.S. TJ capped at 40.
  • Mini Army [AG] HP: 40,000.
  • Javar [AG] HP: 500.
  • Kurak [AG] HP: 750.
  • Grug [AG/PG] HP: 1,000.
  • Gelth [AG/PG] HP: 1,200.
  • Aoerna [AG/PG] HP: 1,500.
  • Snow Golem Squad [AG] HP: 27,000. Gained +2,000 HP per turn. Had 25% damage reduction.
  • Godmodder Fortress Minion Golems [PG] HP: 500. (x5.) Summoned every turn.
  • Enderdragon [PG] HP: 25,000.
  • Subspace Gunship [AG] HP: 100. Only took 1 damage per enemy attack. Only had one attack, the firing of its main cannon.. Upon use, it would destroy the Gunship and massively damage the target.
  • Repair Team [AG] HP: 20,000. Healed the Anti-Godmodders.
  • Thunder Lair [AG] HP: 80,000. Shields: 10,000. Had 50 MW, and gained +10 MW per turn. Gained +5,000 per turn. Could contain other entities.
  • Turrets [AG] HP: Powered by Batteries. The more Batteries there were, the more powerful the Turrets.
  • Factory [AG] HP: 75,000. Produced a Battery every three turns. Enemy attacks took two turns to hit it.
  • Mega Man [AG] HP: 80,000. Metal Blade: 100 Ammo. Napalm Bomb: 100 Ammo. Black Hole Bomb: 100 Ammo. Golem Toss: 100 Ammo. Triple Blade: 100 Ammo. Could charge up its shots for more power, could use special weapons that had limited ammo, and could copy fallen entities' special weapons.
  • Main Castle Structure [PG] HP: 400,000. Upon reaching 200,000 HP, triggered a special event. Upon destruction, annihilated the Godmodder's Fortress, revealing the Godmodder.
  • Underground Castle Gate [PG] HP: 80,000. Upon destruction, would reveal the Godmodder's secret treasure horde and deal 100,000 damage to the Main Castle Structure.
  • Castle Automated Turrets Force A (1-3) [PG] HP: 40,000. (x3.)
  • Castle Automated Turrets Force B (4-6) [PG] HP: 65,000. (x3.)
  • Castle Automated Turrets Force C (7-10) [PG] HP: 90,000. (x4.)
  • Elite Godmodder Fortress Minion Golems [PG] HP: 2,000. (x4.) Summoned every turn.
  • Master Chief [AG] HP: 50,000.
  • Chemist [AG] HP: 25,000. Provided small occasional buffs to Anti-Godmodders.
  • Snow Golem Factory [PG] HP: 60,000. The source of the Minion Golems. Upon destruction, the production of all Minion Golems would slow down and eventually stop.
  • AA Turret [PG] HP: 15,000. Anti-air.

Chapter 12: The Administration Edit

  • Voodoo Statue [N] HP: 1,000,000. Upon destruction, would deal 1 damage to the Godmodder. Voodoo Shield: 50,000 HP. Fully recharged every turn, and had to be destroyed to damage the Voodoo Statue further.
  • E-Tanks [AG] (x10.) On use, healed Mega Man.
  • VTOL [PG] HP: 15,000.
  • Lodestar [PG] HP: 20,000.
  • General Pid [AG] HP: 60,000. Created Undead Summoners every three turns.
  • The Godmodder (Admin) [GM] HP: 2,500. Invincible.
  • Reports Against the Godmodder [???] 0/10. If ten reports were collected by ten different civilians, the server admins would realize the mistake they'd made in promoting the Godmodder, and de-admin him.
  • Civilian 1 [PL] HP: 100. Submitted report in three turns; needed to be defended until then.
  • ​Civilian 2 [PL] HP: 500. Submitted report in two turns; needed to be defended until then.
  • Civilian 3 [PL] HP: 100. Submitted report in four turns; needed to be defended until then.
  • Civilian 1 House [AG] HP: 40,000. Needed to be defended for three turns. Bedrock Dome: 1,000 HP. Wooden Barricade: 500 HP.
  • Civilian 2 House [AG] HP: 55,000. Needed to be defended for two turns.
  • Civilian 3 House [AG] HP: 60,000. Needed to be defended for four turns.
  • Civilian 4 [PL] HP: 100. Submitted report in three turns; needed to be defended until then.
  • Civilian 4 House [AG] HP: 25,000. Needed to be defended for three turns.
  • Text Wall [AG] HP: 2,500. Protecting the Civilians and Houses.
  • Zombie [PG] HP: 5,000. Targeted the Civilians.
  • Zombie [PG] HP: 5,000. Targeted the Civilians.
  • Zombie [PG] HP: 5,000. Targeted the Civilians.
  • Skeleton [PG] HP: 8,500. Targeted the Civilians.
  • Creeper [PG] HP: 10,000. Targeted the Civilian Houses.
  • Skeleton [PG] HP: 9,000. Targeted the Civilians.
  • Skeleton [PG] HP: 9,000. Targeted the Civilians.
  • Skeleton [PG] HP: 9,000. Targeted the Civilians.
  • Civilian 5 [PL] HP: 100. Submitted report in three turns; needed to be defended until then.
  • Civilian 6 [PL] HP: 100. Submitted report in five turns; needed to be defended until then.
  • Civilian 5 House [AG] HP: 50,000. Needed to be defended for three turns.
  • Civilian 6 House [AG] HP: 75,000. Needed to be defended for five turns.
  • Creeper [PG] HP: 10,000. Targeted the Civilian Houses.
  • Creeper [PG] HP: 10,000. Targeted the Civilian Houses.
  • Creeper [PG] HP: 10,000. Targeted the Civilian Houses.
  • Spider [PG] HP: 6,000. Targeted the Civilians.
  • Spider [PG] HP: 6,000. Targeted the Civilians.
  • Spider [PG] HP: 6,000. Targeted the Civilians.
  • Spider [PG] HP: 6,000. Targeted the Civilians.
  • Civilian 7 [PL] HP: 100. Submitted report in two turns; needed to be defended until then.
  • Civilian 7 House [AG] HP: 35,000. Needed to be defended for two turns.
  • Civilian 8 [PL] HP: 100. Submitted report in three turns; needed to be defended until then.
  • Civilian 9 [PL] HP: 100. Submitted report in two turns; needed to be defended until then.
  • Civilian 8 House [AG] HP: 40,000. Needed to be defended for three turns.
  • Civilian 9 House [AG] HP: 50,000. Needed to be defended for two turns.
  • Zombie Pigman [PG] HP: 8,000. Targeted the Civilians.
  • Zombie Pigman [PG] HP: 8,000. Targeted the Civilians.
  • Zombie Pigman [PG] HP: 8,000. Targeted the Civilians.
  • Backup House [AG] Upon the destruction of a Civilian House, the Backup House would replace it.
  • Wither Skeleton [PG] HP: 10,000. Targeted the Civilians. Had Withering.
  • Wither Skeleton [PG] HP: 10,000. Targeted the Civilians. Had Withering.
  • TNT Cannon [PG] HP: 30,000. In two turns, would completely destroy a Civilian House.
  • A.X.I.S. II [AG] HP: 10,000. Main Body: 20 TJ. Left Gun: 0 TJ. Right Gun: 0 TJ. Shield Generator: 0 TJ. Mortar: 0 TJ. Targeting System: 0 TJ. Medbay: 0 TJ. Resummoned by the Godmodder due to legal issues, but made intentionally so it would be next-to-useless.
  • Botnet System Infection [AG] Increased the effectiveness of Anti-Godmodder attacks while active. Cleansed by 20% every turn by the Godmodder.
  • Civilian 10 [PL] HP: 100. Submitted report in three turns; needed to be defended until then.
  • Civilian 11 [PL] HP: 100. Submitted report in five turns; needed to be defended until then.
  • Civilian 12 [PL] HP: 100. Submitted report in three turns; needed to be defended until then.
  • Civilian 10 House [AG] HP: 60,000. Needed to be defended for three turns.
  • Civilian 11 House [AG] HP: 70,000. Needed to be defended for five turns.
  • Civilian 12 House [AG] HP: 55,000. Needed to be defended for three turns.
  • Construct Factory [AG] HP: 7,500. Produced Constructs every two turns.
  • Constructs [AG] HP: 1,000. (x5.) Protected the Civilians.
  • Zombies [PG] HP: 5,000. (x10.) Targeted the Civilians.
  • Buildcraft Water Mortar [AG] HP: 8,000. Could attack or douse fires.
  • Ghasts [PG] HP: 2,000. (x5.) Targeted the Civilians and Civilian Houses.
  • Blazes [PG] HP: 4,000. (x3.) Targeted the Civilians and Civilian Houses.
  • Creepers [PG] HP: 6,000. (x2.) Targeted the Civilians.
  • Civilian 13 [PL] HP: 100. Submitted report in four turns; needed to be defended until then.
  • Civilian 13 House [AG] HP: 28,000. Needed to be defended for four turns.
  • Cave Spiders [PG] HP: 5,000. (x5.) Targeted the Civilians. Had Poisoning.
  • Ultimo-TNT Cannon [PG] HP: 60,000. In three turns, would completely destroy all Civilian Houses.
  • Civilian 14 [PL] HP: 100. Submitted report in four turns; needed to be defended until then.
  • Civilian 15 [PL] HP: 100. Submitted report in four turns; needed to be defended until then.
  • Civilian 14 House [AG] HP: 25,000. Needed to be defended for four turns.
  • Civilian 15 House [AG] HP: 80,000. Needed to be defended for four turns.
  • Enderdragon [PG] HP: 100,000. Targeted the Civilian Houses. One-hit kill.
  • Wither [PG] HP: 150,000. Targeted the Civilians. One-hit kill.
  • Creepers [PG] HP: 6,000. (x20.) Targeted the Civilian Houses.

Chapter 13: Secret of the Void Edit

  • ANTI-CHUCK NORRIS TURRET TANK [FINAL BOSS] HP: 100,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000. Nigh-invulnerable.
  • The Godmodder [GM] HP: 1/80. In eleven turns, would be fully healed.
  • Curse of Anti-Charging and Entities. No player could charge or summon entities.
  • THE SECRET OF THE VOID [OS] Nigh-invulnerable. Charged up a superlaser that fought against the ACN Turret Tank's own super laser, and was powered by three Orbs. If the Orbs were kept active, the Secret would eventually destroy the ACN Turret Tank.
  • Orb 1 [O] HP: 50,000. Fueled the Secret's superlaser. If its HP reached 0, the super laser could slow down or stop. Gained +10,000 HP every turn.
  • Orb 2 [O] HP: 50,000. Fueled the Secret's superlaser. If its HP reached 0, the super laser could slow down or stop. Gained +10,000 HP every turn.
  • Orb 3 [O] HP: 50,000. Fueled the Secret's superlaser. If its HP reached 0, the super laser could slow down or stop. Gained +10,000 HP every turn.
  • Terror Creeper III [AO] HP: 70,000.
  • Terror Zombie IV [AO] HP: 50,000.
  • Terror Blaze III [AO] HP: 60,000.
  • Terror Skeleton IV [AO] HP: 65,000.
  • Terror Zombie V [AO] HP: 50,000.
  • Death Star X [PO] HP: 75,000.
  • Terror Silverfish I [AO] HP: 100,000.
  • The Flaming Depressing Nuclear Draconic Book of Nerfed Fate and the Relic X [PO] 6/20 Pages.
  • Terror Spider II [AO] HP: 40,000.
  • Terror Wither Skeleton III [AO] HP: 75,000.
  • Terror Enderman III [AO] HP: 90,000.
  • Ghost Pirateship X [PO] HP: 100,000.
  • Terror Magma Cube II [AO] HP: 65,000.
  • Terror Zombie Pigman II [AO] HP: 60,000.
  • Terror Spider III [AO] HP: 40,000.
  • Terror Enderdragon II [AO] HP: 200,000.
  • Hexmobile X [PO] HP: 50,000.
  • Terror Creeper IV [AO] HP: 50,000.
  • Terror Zombie V [AO] HP: 45,000.
  • A.X.I.S. X [PO] HP: 130,000. Main Body: 0 TJ. Left Gun: 20 TJ. Right Gun: 20 TJ. Shield Generator: 0 TJ. Mortar: 20 TJ. Targeting System: 0 TJ. Medbay: 40 TJ.
  • Terror Wither II [AO] HP: 250,000.
  • Terror Enderman IV [AO] HP: 96,000.
  • Terror Ghast II [AO] HP: 109,000.
  • Epic Carnivorous Goldiesaurus X [PO] HP: 1,000,000.

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