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This is a list of the entities in Destroy the Godmodder 2. They are organized by the act in which they were summoned. The acts are split up into chapters to show what entities were summoned in what chapter. More detailed information is shown on the entity's page, if it has one.

Also check out the list of entities in Destroy the Godmodder.

Act 1: Regenesis

What It Takes

  • The Godmodder [GM] HP: 125.
  • Saxton Hale [AG] HP: N/A.
  • Obsidian Cage [N] HP: 7,500. Housed xXCraftMasterXx.
  • xXCraftMasterXx [PL] HP: 2,000. Respawns: III Pickaxe Storm: IIII
  • The Fort [AG] Housed players inside of it.
    • Lv. 1 [AG] HP: 5,000. Shields: 100%. Player Capacity: 1.
    • Lv. 2 [AG] HP: 6,200. Shields: 100%. Player Capacity: 2.
    • Lv. 3 [AG] HP: 8,000. Shields: 100%. Turret: 2,000 HP.
    • Lv. 4 [AG] HP: 9,000. Shields: 100%. Shield Generator: 10,000 HP. Turrets: 2,000 HP. (x2.)
  • C-Mech Mk. I [MECH] HP: 25,000.
  • Scraper [AG] HP: ~7,000.
  • Darth Vader [PG] HP: 15,000.

Playing Imperfectly

  • Casino [AG] HP: N/A.
  • Javar [AG] HP: 9,000.
  • Kurak [N] HP: 1,000,000,000. Trapped in bedrock cage.
  • Jimmy Army [AG] HP: 6,000.
  • Engie_Ninja [AG/PG] HP: 10,000.
  • Engie's Sentry Gun [AG] Almost turned [PG] thanks to a hack-sapper.
    • Lv. 1 [AG] HP: N/A. Ammo: 100%.
    • Lv. 2 [AG] HP: 9,500. Ammo: 100%.
    • Lv. 3 [AG] HP: 12,500. Ammo: 100%. Rockets: 100%.
  • Engie's Dispenser [AG] Almost turned [PG] thanks to a hack-sapper.
    • Lv. 1 [AG] HP: N/A. Metal: 200.
    • Lv. 2 [AG] HP: 9,500. Metal: 200.
    • Lv. 3 [AG] HP: 11,000. Metal: 200.
  • Wrath Kitten [AG] HP: 7,500.

Curse of Throwbacks

  • Epic Carnivorous Goldiesaurus [PG] HP: 20,000. Chasing two players. Left 2 turns after summon.
  • Ice Dragon [AG] HP: N/A.
  • johnnyboy1337 [PL] HP: 3,000. Respawns: III Buff Banner: IIII
  • fireflame [PL] HP: 3,000. Respawns: III Ender Barrage: IIII
  • Kirby [N/PG]
    • Kirby [N] HP: 100/100.
    • Kirby [PG] HP: 12,000/12,000.
  • Raposaurus Rex [???] HP: 20,000. Gamma Airstrike: IIIIIIIII Had to be bribed to a side.
  • Ghost Pirate Ship [PG] HP: 20,000.

The Thing That Was

  • One-Winged Angel Kirby [PG BOSS] HP: 1,000,000,000,000,000,000. Eye: 30,000. Supernova: IIIIII
  • Red Dragon [AG] HP: 15,000.
  • Sam the Stubborn Stone Golem [AG] HP: 16,000.
  • Meta Knight [AG] HP: 17,000.
  • Space Battlefleet [AG] HP: N/A.
  • Wall/TANK [PG]
    • Wall [PG] HP: 15.
    • TANK [PG] HP: 15,000. Defended the Godmodder.
  • Creeper Queen [N] HP: 5,000. Crits against Anti-Godmodders.

Through The Roof

  • Kirby II [AG] HP: 9,000. Forms: Bomb Kirby, Eldritch Kirby.
  • Steampunk Robots [AG] HP: 12,000.
  • Stickman [AG] HP: 7,000. Was a Bob-Omb.
  • Flagship [AG] HP: 50,000.
  • Sentry Starship [PG] HP: 20,000. Was RADIOACTIVE for a time.
  • Reinforcements [PG] HP: 15,000.
  • Fred the Friendly/Fierce Fire Golem [AG]
    • Fred the Friendly Fire Golem [AG] HP: 17,000.
    • Fred the Fierce Fire Golem [AG] HP: 19,000.
  • Alduin [AG] HP: 17,000.
  • Scaliferd [AG] HP: 50,000. Regened +2,000 HP a turn.

Triple Threat Combo

  • Z-Mech Mk. I [MECH] HP: 35,000. Bodyguarded the Godmodder.
  • S-Mech Mk. I [MECH] HP: 40,000.
  • SP-Mech Mk. I [MECH] HP: 30,000.
  • Spectral Assassin [AG] HP: 17,000.
  • Ninja's Tank [AG] HP: 13,000.
  • Pieter's Plane [PG] HP: 20,000.
  • Cobble Mech [AG] HP: 20,000.
  • Worker Bot [AG] 18,000. Doubled UOSS construction rate.
  • World Devastator [AG] HP: 16,000.
  • SJ-Mech Mk. I [MECH] HP: 25,000.

From the Planet Below

  • Annihilator [AG] HP: 20,000. Shields: 100%. Cannons: 5,000 HP. Generator: 2,000 HP. Bridge: 1,000 HP. Bridge Shields: 250%.
  • Derpmachine [AG] HP: 5,000.
  • Ravine [N] Bridging: 100%. Blocked all attacks.
  • TIE-Fighters [AG/PG] HP: 100. (x1,000.) Highest Amount: x2,000.
  • TIE-Interceptors [AG/PG] HP: 75. (x1,250.) Highest Amount: x2,000.
  • Crazy Old Man [PG] HP: 10,000. Chickens: 200 HP. (x5.)
  • Uber Battleship Carrier [AG] HP: 10,000. Shields: 5,000 HP. Shield Generator: 4,000 HP. Turrets: 200 HP. (x6.) Heavy Turrets: 300 HP. (x2.) Anti-Air Turrets: 200 HP. (x1.) Repair Drone: 600 HP. (x5.) Hangar: 3,000 HP. Zomcannon: 5,000 HP. Uber Fighters: 1,000 HP. (x15.)
  • Boring Tank/Dreadnought [AG/PG] HP: N/A. Disappeared after one attack.
  • Fort 2.0 [AG] HP: 17,500. Shields: 100%.
  • Valus Shell [AG] HP: 25,000. Could not dodge attacks.
  • I_LUV_NOTCH [PL] HP: 4,000. Respawns: III Notch Nocturne: IIII

Galactic Coordinates

  • Star Destroyer [PG] HP: 25,000. Created TIE-Fighters.
  • Wither [AG] HP: 16,000. Attacks Withered opponents.
  • TIE-Bombers [PG] HP: 80. (x50.) Highest Amount: x142.
  • TIE-Defenders [PG] HP: 130. (x30.) Highest Amount: x103.
  • Notch [AG] Left in three turns.
  • Pikachu (Male) Lv. 100. 80/100 HP. Type: Electric. Moves: Play Nice/Thundershock/Iron Tail/Tackle
  • Yveltal (Male) Lv. 100. 100/100 HP. Type: Dark/Flying. Moves: Dark Pulse/Hurricane/Oblivion Wing/Roost
  • TIE-Avengers [PG] HP: 200. (x30.) Highest Amount: x101.
  • TIE-Phantoms [PG] HP: 50. (x50.) Invisible. Highest Amount: x75.
  • 501st Army [PG]
    • 501st Army I [PG] HP: 500. (x30.) More of the army waited in the wings.
    • 501st Army II [PG] HP: 25,000. ATSTs: 2,000 HP. (x20.) IFT-Ts: 1,500 HP. (x10.) ATATs: 1,000 HP. (x5.)
  • 5th ESFB [AG] HP: 100. (x100.) No more than 10 Enderman could die in one attack.
  • World Devastator II [PG] HP: 14,000. Summoned TIE-Fighters.
  • Barracks Templar [AG] HP: 8,000. Summoned Templars into battle to fight.
    • Knight Templars [AG] HP: 250. (x50.) Highest Amount: x100.
    • Mage Templars [AG] HP: 150. (x20.) Highest Amount: x40.
    • Archpaladin Templars [AG] HP: 400. (x5.) Highest Amount: x10.
  • Block Monster [AG] HP: 18,000.
  • Imperial Fleet Commander [PG] HP: 100.
  • Lambda-Class T-4A Shuttle [PG] HP: 20,000. Housed Imperial Fleet Commander.
  • Armed Helicopters [AG] HP: 650. (x6.)
  • Dominator [PG] HP: 25,000. Shields: 120%. Cannons: 7,000 HP. Generator: 1,500 HP. Bridge: 5,000 HP.
  • Chain Lightning Scepter [N] Killed 10 of the biggest TIE-Fighter group each ninjatwist321 post. Left in six turns.
  • Cronus Battleship [AG] 15,000. Damaged on summon; had to be restored.
  • Small Destroyer Armada [PG] HP: 2,000. (x5.)
  • TIE-Petits [PG] HP: 25. (x25.)
  • Uber Assault Battleship [AG] HP: 15,000.

Sole Ship Responsible

  • Wrackles [AG] HP: 100. (x60.)
  • Mothership [AG] HP: 30,000. Aliens: 100 HP. (x50.)
  • Uber Fighter Spawner [AG] HP: 19,000.
  • Barracks Templar II [AG] HP: N/A.
  • TIE-Hunters [PG] HP: 100. (x10.) Highest Amount: x20.
  • Uber Stealth Fighters [AG] HP: 500. (x100.)
  • Zomcamera [N] HP: 1. Had to be defended from attack. Hivemind Display: III
  • Underground Barracks Templar [AG] HP: 10,000. Summoned Templars into battle to fight.
  • Nightmare Mecha [AG] HP: 27,500.
  • Ryth, the Deathless Blademaster [N] HP: 1,000. Fighted in the form of duels with random entities.
  • Repair Droids [AG] HP: 2,500. (x5.) Healed AGs for +1,000 HP.
  • TIE-Hivemind [PG BOSS] HP: 40,000. On death, all TIE-Fighters died and no new ones could be summoned.
  • TIE-Shields [PG] HP: 10,000. (x2.) Protected the TIE-Hivemind.
  • Uber Bombers [AG] HP: 500. (x100.)
  • Dark Star X [PG] HP: 20,000.
  • Anti-Godmodder [AG] HP: N/A.
  • Hickam Airfield [AG] HP: 20,000. Shield: 1,500 HP. Control Tower: 1,000 HP. Fighter Hangar: 500 HP. Divebomber Hangar: 500 HP. Bomber Hangar: 500 HP. Messroom: 750 HP. Built planes to attack, which are stored in the Hangars.
  • Uber Elite Ultra Fighters [AG] HP: 300. (x25.)
  • Carrack-Class Light Cruisers [PG] HP: 250. (x5.)
  • Egg Pawns [AG] HP: 50. (x100.)
  • Egg Shield Pawns [AG] HP: 250. (x100.)
  • Assault-Bot [AG] HP: 2,500. (x9.)
  • Repair-Bot [AG] HP: 1,000. (x3.)
  • Sniper-Bot [AG] HP: 1,500. (x3.)
  • UNSC Infinity [AG] HP: 20,000.

Time to Mann Up

  • Uber Fortress [AG] HP: 20,000.
  • Warhound Titans [AG] HP: 10,000. (x3.) Shields: 2,000 HP. Guns: 500 HP.
  • Star Destroyer Fleet [PG] HP: 10,000. (x10.) Shields: 1,000 HP. Ship Names: Tyrant, Tyranny, Visage, Vehement, Accuser, & Stalker.
  • Emperor Palpatine [PG] HP: 20,000.
  • Witching Portal [N]
  • The Horseless Headless Horsemann [N BOSS] HP: 35,000.
  • sigmatw [RED]
    • Soldier [RED] HP: 200. Had stock loadout Rocket Launcher/Shotgun/Shovel equipped.
  • PitTheAngel [RED]
    • Engineer [RED] HP: 125. Had stock loadout Shotgun/Pistol/Wrench equipped.
    • Engineer [RED] HP: 125. Had custom loadout Frontier Justice/Pistol/Gunslinger equipped.
    • Engineer [RED] HP: 125. Had custom loadout Frontier Justice/Short Circuit/Wrench equipped.
      • PitTheAngel's Lv. 1 Sentry Gun [RED] HP: 150.
      • PitTheAngel's Mini-Sentry [RED] HP: N/A.
      • PitTheAngel's Lv. 2 Dispenser [RED] HP: 180.
  • Chaplain_Grimaldus [RED]
    • Medic [RED] HP: 125. Had stock loadout Syringe Gun/Medigun/Bonesaw equipped.
    • Medic [RED] HP: 125. Had stock loadout Syringe Gun/Medigun/Amputator equipped.
  • Minor107 [RED]
    • Scout [RED] HP: 125. Had stock loadout Scattergun/Pistol/Bat equipped.
    • Heavy [RED] HP: 300. Had stock loadout Minigun/Shotgun/Fists equipped.
    • Medic [RED] HP: 125. Had stock loadout Syringe Gun/Medigun/Bonesaw equipped.
    • Medic [RED] HP: 125. Had stock loadout Syringe Gun/Quick-Fix/Bonesaw equipped.
  • shadoweater22 [RED]
    • Spy [RED] HP: 125. Had stock loadout Revolver/Invis Watch/Sapper/Knife equipped.
  • engie_ninja [RED]
    • Sniper [RED] HP: 125. Had custom loadout Huntsman/Darwin's Danger Shield/Shahanshah equipped.
    • Demoman [RED] HP: 175. Had custom loadout Ali Baba's Wee Booties/Chargin' Targe/HHHH equipped. Had cosmetics HHH's Head, Horsemann's Hand-Me-Down, and Pocket Horsemann.
  • RC_1138 [RED]
    • Heavy [RED] HP: 300. Had stock loadout Minigun/Shotgun/Fists equipped.
  • ninjatwist321 [RED]
    • Pyro [RED] HP: 175. Had custom loadout Backburner/Flare Gun/Back Scratcher equipped.
  • The_Serpent [RED]
    • Spy [RED] HP: 125. Had stock loadout Revolver/Invis Watch/Sapper/Knife equipped.
    • Scout [RED] HP: 125. Had stock loadout Scattergun/Pistol/Bat equipped.
    • Scout [RED] HP: 125. Had stock loadout Scattergun/Bonk! Atomic Punch/Bat equipped.
  • Xentonic [RED]
    • Engineer [RED] HP: 125. Had stock loadout Shotgun/Pistol/Wrench equipped.
      • Xentonic's Lv. 1 Sentry Gun [RED] HP: 150.
      • Xentonic's Lv. 3 Sentry Gun [RED] HP: 216.
      • Xentonic's Lv. 3 Dispenser [RED] HP: 216.
      • Xentonic's Lv. 2 Teleporter Entrance [RED] HP: 200.
  • pieter999_2 [RED]
    • Sniper [RED] HP: 125. Had custom loadout Sydney Sleeper/Cozy Camper/Shahanshah equipped.
    • Soldier [RED] HP: 200. Had custom loadout Direct Hit/Righteous Bison/Half-Zatoichi equipped. Had hat Lord Cockswain's Pith Helmet equipped.
  • TT2000 [RED]
    • Engineer [RED] HP: 125. Had stock loadout Shotgun/Pistol/Wrench equipped.
      • TT2000's Lv. 1 Sentry Gun [RED] HP: 150.
      • TT2000's Lv. 3 Dispenser [RED] HP: 216.
      • TT2000's Lv. 2 Teleporter Entrance [RED] HP: 200.
      • TT2000's Lv. 2 Teleporter Exit [RED] HP: 200.
  • Fseftr [RED]
    • Demoman [RED] HP: 175. Had stock loadout Grenade Launcher/Stickybomb Launcher/Bottle equipped.
    • Soldier [RED] HP: 200. Had custom loadout Rocket Jumper/Shotgun/Escape Plan equipped.
    • Demoman [RED] HP: 175. Had stock loadout Grenade Launcher/Stickybomb Launcher/Bottle equipped.
  • OpelSpeedster [RED]
    • Pyro [RED] HP: 175. Had custom loadout Backburner/Shotgun/Axtinguisher
    • Pyro [RED] HP: 175. Had custom loadout Backburner/Flare Gun/Axtinguisher
  • Lauryman [RED]
    • Sniper [RED] Had stock loadout Sniper Rifle/SMG/Kukri equipped.
  • Crusher48 [RED]
    • Medic [RED] HP: 125. Had stock loadout Crusader's Crossbow/Medigun/Bonesaw equipped.
    • Pyro [RED] HP: 175. Had stock loadout Flamethrower/Shotgun/Fire Axe equipped.
  • MadScientist [RED]
    • Heavy [RED] HP: 300. Had custom loadout Brass Beast/Shotgun/Fists equipped.
  • Voodoo-Cursed Soldiers [BLU] HP: 200. (x2.) Had stock loadout Rocket Launcher/Shotgun/Shovel equipped.
  • Voodoo-Cursed Heavy [BLU] HP: 300. Had custom loadout Tomislav/Sandvich/Fists equipped.
  • Voodoo-Cursed Medic [BLU] HP: 125. Had custom loadout Blutsauger/Medigun/Bonesaw equipped.
  • Voodoo-Cursed Engineer [BLU] HP: 125. Had custom loadout Pomson 6000/Wrangler/Wrench equipped.

Sharp Rise of Robots

  • Gamma [AG] HP: 40,000. Weakness: Search Snake.
  • Quick Man [AG] HP: 7,500. Used the Quick Boomerang. Weak to the Time Stopper.
  • Shadow Man [AG] HP: 7,500. Used the Shadow Blade. Weak to the Top Spin.
  • Target-Bots [AG] HP: 2,000. (x5.)
  • Mega Man [PG] HP: 35,000. Used the Mega Buster.
  • GLaDOS [PG] HP: 35,000. Neurotoxin dealt additional damage. At critical HP, used a neurotoxin storm.
    • Anger Core [PG] HP: 2,000. Minicritted GLaDOS's attacks.
    • Intelligence Core [PG] HP: 2,000. Stalled an opponent with cake.
    • Curiosity Core [PG] HP: 2,000. Allowed GLaDOS to target two things at once.
  • Covenant Warship [PG] HP: 15,000.
  • Rage-Mech [PG] HP: 25,000. Legs: 300 HP. (x12.) Rage Cannons: 50 HP. (x12.) Shields: 700 HP. Rage Superlaser: 1,500 HP. Minion Spawner: 750 HP.

Retribution Has Come

  • Mainframe Beacons [AG] HP: 7,500 (x10.)
  • Black Templars [AG] HP: 2,000. (x10.)
  • Stealth Fighters [PG] HP: 2,000. (x2.)
  • Smoke Demon [PG] HP: 12,000.
  • Junk Man [AG] HP: 7,500. Used the Junk Shield. Weak to the Thunder Bolt.
  • Kefka Palazzo [AG] HP: 60,000. Death Dance: II Kaboom: IIIII

Continuity of History

  • Starkiller [AG] HP: 50,000. Anti-Psychology Helmet: 20,000 HP.
  • Master Chief [AG] HP: 35,000. Shields: 5,000 HP. Finish the Fight: IIIII
  • Thunder Tank [AG] HP: 20,000. Force Field: 20,000 HP. Camouflage Missiles: IIII Weak to ice.
  • Proto Man [PG] HP: 25,000. Used the Proto Buster.
  • Fleet Commander [PG] HP: 100.
  • Wily Machine 7 [AG] HP: 55,000.
  • Bikky [AG] HP: 650. (x50.)
  • UNSC Frigates [AG] HP: 15,000. MAC Cannon: IIIIIIIIII ODST Drop: III (x3.)
  • C-Mech Mk. II [MECH] HP: 65,000. TNT Strike: IIIII
  • Z-Mech Mk. II [MECH] HP: 75,000. Undead Horde: IIIII
  • S-Mech Mk. II [MECH] HP: 80,000. Sniper Rifle: IIIII
  • SL-Mech Mk. I [MECH] HP: 50,000. Acid Rain: IIIII
  • W-Mech Mk. I [MECH] HP: 40,000. Potion Supply: 20,000. Crit Potion: IIIII
  • EN-Mech Mk. I [MECH] HP: 90,000. World's End: IIIII

The Temple of Black

  • Tartan-Class Patrol Cruisers [PG] HP: 2,000. (x5.) Ship Names: Agility, Fantome, Attentive, Invincible & Vindictive.
  • Acclamator I-Class Assault Ships [PG] HP: 5,000. (x4.) Ship Names: Arrestor, Danticore, Harilin & Majestic.
  • Victory-Class Star Destroyers [PG] HP: 10,000. (x3.) Ship Names: Bombard, Subjugator & Wachtor.
  • Broadside-Class Cruiser KDB-1s [PG] HP: 10,000. (x2.) Ship Names: Centurion & Scipion.
  • Immobilizer 418 Cruiser Sentinel [PG] HP: 10,000.
  • Spirits of the Dead [PG] HP: 45,000.
  • Lucrehulk-Class Droid Control Ship [AG] HP: 20,000.
  • Invisible Hand Flagship [AG] HP: 7,500. (x2.)
  • Hard Man [AG] HP: 8,999. Used the Hard Knuckle. Weak to the Magnet Missile.
  • Skull Man [AG] HP: 7,500. Skull Barrier: 2,000 HP. Weak to the Dust Crusher.
  • ODSTs [AG] HP: 500. (x20.)
  • Vulture Droids [AG] HP: 100. (x50.)
  • Droch-Class Boarding Ships [AG] HP: 40,000. Boarded PG fleets upon summon.
  • Laser Cannon [AG] HP: 16,000.
  • B1-Battle Droids [AG] HP: 10. (x1,000.)

~

  • TT2000 [PL] HP: 20.
  • ThunderCam777 [PL] HP: 20.
  • comhraik [PL] HP: 20.
  • Xentonic [PL] HP: 20.
  • Crusher48 [PL] HP: 20.
  • PitTheAngel [PL] HP: 20.
  • Minor107 [PL] HP: 20.
  • Fseftr [PL] HP: 20.
  • Pharaoh Man [AM] HP: 1,000.
  • Search Man [AM] HP: 2,000.
  • Master Chief [AM] HP: 2,500.
  • ODSTs [AM] HP: 100. (x5.)
  • Fractal [PM] HP: 20,000.

What It Takes, Part II

  • Godmodder Prime [GM2] HP: 8. Had to be knocked down to 5 HP to leave the Battlefield.
  • Goomba [AG] HP: 1.
  • Wizard Apprentice [AG] HP: 8,000.
  • Water Bottle [AG] HP: 200.
  • 51-HP Being [AG] HP: 51.
  • Serpentine Shield [PG] HP: 3,000. Blocked attacks against Godmodder Prime.
  • Spider Lusus [PG] HP: 10,000.
  • Grue [AG] HP: N/A.
  • Origami Man [AG] HP: 6,000.
  • Scout [PG] HP: 12,000.
  • Danny [PG] HP: 10,000.
  • Metal Dave [AG] HP: 7,000.
  • Skeliwolf [PG] HP: 10,000.
  • ectoBiologist [PL] HP: 4,130. Respawns: III The Windy Thing: IIII
  • tentacleTherapist [PL] HP: 4,130. Respawns: III Nyogtha's Gaze: IIII
  • turntechGodhead [PL] HP: 4,130. Respawns: III .Jpeg's Ire: IIII
  • gardenGnostic [PL] HP: 4,130. Respawns: III Becquerel's Wrath: IIII
  • The Forge [AG] HP: 5,000. Housed 1TrollLtd's gear, the four Kids, and the Beta Alchemiter.
  • Yin-Yang [N] HP: 9,000.
  • Elite Robot [AG] HP: 10,001.

Obfuscated Obfuscation

  • 1TrollLtd's Armor [AG] HP: 3,000. (x5.) The Lightning Boots, Slag Gauntlets, Corroding Chestplate, Flare Helm, and Explosive Greaves.
  • Jack Noir [N] HP: 40,000.
  • Firebase [AG] HP: 10,000. Marines: 100 HP. (x10.) Warthogs: 750 HP. (x2.)
  • Robot Masters DWN 003-016 [AG] HP: 4,500. (x14.)
  • Battle for Dream Island Contestants [AG] HP: N/A.
  • Midnight Crew [N] HP: 20,000. Consisted of Clubs Deuce, Hearts Boxcars, and Diamonds Droog.
  • Colossal Titan [AG] HP: 40,000.
  • The Condesce [AG] HP: 60,000.
  • Research Team [AG] HP: 10,000.

A Present

  • Enker [AG] HP: 9,500.
  • Christmas Tree [N] Provided Christmas cheer. Left in six turns.
  • Grandmatriarch [PG] HP: 50,000.
  • Metroid Prime [PG] HP: 30,000. Exoskeleton: 35,000 HP. Multi-Missiles: III Could corrupt entities with Phazon, causing them to become hostile to all. Reincarnated after death as the entity that killed it. Fission Metroids: 5,000 HP. Split into two Metroids on death. Metroid: 2,000 HP.
  • U.O.S.S Fleet [AG]
    • Ultimate Orbital Space Station [AG] Bridge: 50,000 HP. Could hold Players and housed the Superlaser. Shields: 40,000 HP. Shield Generators: 5,000 HP. (x4.) Combat Modules: 5,000 HP. (x8.) Fired on units in close orbit. Thruster Mounts: 10,000 HP. (x8.) Kept the Elevation stable. Drone Factories: 10,000 HP. (x2.) Created Drones. Ship Bays: 10,000 HP. (x2.) Created Ships. Redundant Systems: 5,000 HP. (x8.) MMM Launchers: 10,000 HP. (x4.) Counter Modules: 2,000 HP. (x3.) Counterattacked. Player Negation Module: 7,500 HP. Blocked one random player attack per turn. Powerplants: 5,000 HP. (x4.) Supercharged other modules. Satellite Factory: 30,000 HP. Created Satellites. Elevation: 10. When Elevation reached 0, the U.O.S.S. was destroyed.
    • U.O.S.S. Drones [AG] HP: 250. (x20.)
    • U.O.S.S. Ships [AG] Frigate: 1,500 HP. 1,500 Shields. Could dodge attacks. Cruiser: 3,000 HP. 2,000 Shields. Destroyer: 2,000 HP. Able to attack in close orbit. Battleship: 2,000 HP. 1,000 Shields. Could attack multiple targets. Carrier: 2,000 HP. 1,000 Shields. Created Drones.
    • U.O.S.S. Satellites [AG] Laser Satellite: 12,000 HP. Summoned every four turns. Turned into Falling Satellite upon death. Falling Satellite: 4,000 HP. Collided with entity after two turns.
  • Christmas Village [N] Candy Cane Forest: 10,000 HP. Gingerbread House: 5,000 HP. Vat of Eggnog: 5,000 HP.
  • Everydimensional Portal [???] Summoned an AG entity, Neutral entity, and PG entity every so often. The things it summoned were suggested by players. Could be closed if ten people voted to close it.
  • Tower [N] HP: 10,000. Shields: 1,000.
  • Masked Dedede [AG] HP: 20,000.
  • Merasmus [PG] HP: 30,000.
  • Smash Ball [N] HP: N/A. The entity that destroyed it was allowed the use of their Final Smash.
  • The Flood [AG]
    • Flood Gravemind [AG] HP: 20,000. Created Infection Forms and Pure Forms every round.
    • Flood Dens [AG] HP: 2,000. (x4.) Created Infection Forms every round.
    • Flood Forms [AG/N] Infection Forms: 10 HP. Could turn entities into Infected versions of themselves. Pure Forms: 100 HP. Could mutate into: Crawler Forms: 200 HP. Tank Forms: 500 HP. Ranged Forms: 100 HP.
  • Chaotic Band of Trollocs and Draghkar [PG] HP: 20,000.
  • Nova Ball [???] Alignment: {IIIIIIIIIIIIIIIIIIII} 10/10 Was constantly pushed by the AGs and PGs. When either side pushed it all the way to 20, it severely damaged the opposing side in a large attack.
  • Dark Nova Ball [PG] HP: 40,000. Metroid Prime's reincarnation.
  • King Dodongo [AG] HP: 25,000.
  • Paradox Ghost Godmodder [N] HP: 125. Shared the Godmodder's current health and max health.
  • MONOCULUS! [PG] HP: 40,000.
  • ninjatwist321's Body [???] HP: 15,000. Descent: III
  • 1TrollLtd the Psycho Mutant [AG] HP: 15,000. Gained Bloodlust upon damaging an entity which augmented his attacks.
  • A [PG] HP: 10,000.

Intermission: Binary

The Chilling Blow

  • Twin's Computer/The Update Terminal [N BOSS] Cooldown: IIIIIIIIII 100% Was overheated and had to be cooled down using water/ice-based attacks. When the Cooldown was fully raised, it had to be hit by original attacks to be defeated.
  • Shield Generators [N] HP: 8,750. (x3.) Blocked attacks against the Update Terminal.
  • Ice Man [AG] HP: 5,000.

Monstrous Assembly

  • Binary [N] 10101010101010101010 Could be defeated by turning all its 1s and 0s into 2s, destroying its code. Switched between two forms, Binary-0 and Binary-1. Only 0s could be targeted as Binary-0, with the opposite being true for Binary-1.
  • Fellowship of the Anti-Godmodder [AG] HP: 9,000. Members: Gandalf, Engineer.
  • One Monstrosity [N] HP: 10,000.
  • Bec Noir [???] HP: 115,000. Tried to absorb Binary's data.
  • Draconian Dignitary [???] HP: 50,000.
  • Hegemonic Brute [???] HP: 50,000.
  • Courtyard Droll [???] HP: 40,000.

Act 2: Invasion

A Unique Threat

  • VIRUS [UNKNOWN] HP: ERR Lowered the Integrity of entities. If an entity's Integrity reached 0%, they were destroyed. The Virus' stats could be lowered and raised at any time by anyone.
    • VIRUS INTEGRITY: 100% This stat lowered attack power as it decreased. (After the Integrity Restoration Robot was summoned, this stat auto-increased each turn.)
    • SECURITY INTEGRITY: 100% This stat represented Crusher48's control over the Virus. (As Security Integrity was decreased, another stat, SELF-AWARENESS, was raised. Once SELF-AWARENESS reached 100%, the Virus turned into THE OPERATOR.)
    • SHIELD INTEGRITY: 100% Made it so the Virus could not be attacked until the U.O.S.S's Bridge was destroyed.
    • PHYSICS ENGINE: 100% This stat gave AGs more attack and PGs less attack as it lowered.
    • GLITCH RESISTANCE: 100% This stat had a hand in creating the Glitch when it reached 0%. (After the Anti-Glitch Robot was summoned, this stat auto-increased each turn.)
    • ANTIVIRUS INTEGRITY: 100% This stat increased the Virus' ability to damage other targets as it lowered.
  • Courage Wolf [AG] HP: 25,000.
  • Diablo [N/AG] HP: 66,000.
  • Insanity Wolf [PG] HP: 20,000.
  • SWATBOTS [N] HP: 1,000. (x15.) In the Wily Egg Zone.
  • Zero [N] HP: 35,000. In the Wily Egg Zone.
  • )(er Imperious Condescencion [PG] HP: 100,000.

To Be Condescending

  • Team Mojang [PG] HP: 75,000.
  • Arceus [PG] HP: 10,000. Plates: 5,000 HP. (x17.)
  • Bedrock Cthulu [PG] HP: 80,000.
  • Engie_Ninja [N] HP: 45,000.
  • Black Monolith. Infinity Seal: 5 HP.
  • Fire Ogres [AG] HP: 10,000. (x2.) Bodyguarded Diablo.
  • Vord Conglomerate [AG] Croach Growth: 10 Strength. Vord Queen: 40,000 HP. Vord Keepers: 10 Strength, 6,000 HP. (x9.) Vord Warriors: 32 Strength, 4 Swarms, 32,000 HP. Vord Takers: 5 Strength, 5,000 HP. (x5.) Keepers repaired the Croach. Warriors attacked. Takers took control of dead entities. Strength went to various Vord types each turn and would empower them/create more of them.

Will of the Deathless

  • Keyboard Cat [PG] HP: 90,000.
  • Raidriar the God-King [AG] HP: 81,000. Berserk: I Seal Away: II Raidriar's attacks could be Parried; if they were Parried enough, he would become Stunned and vulnerable to attack.
  • Snowman [PG] HP: 65,000. Dropped the Sacred Poolballs on death which summoned The Felt.
  • MeeM Medic [N] HP: 15,000.
  • Master Chef [AG] HP: 40,000.
  • Mew [N] HP: 17,100.
  • Amaura [PG] HP: 20,000.
  • Cthulhu [AG] HP: 45,000. Headbutt: I Minions: 1,000 HP. (x5.) Propaganda Minions: 4,000. (x2.)
  • Sniper Joes [AG] HP: 1,000. (x5.) Bodyguarded the U.O.S.S.
  • Flappy Bird [AG] HP: 10,000.

The The The Big Game

  • Bronze Colossus [AG] HP: 15,000.
  • Princess Celestia [AG] HP: 25,000. Royal Guards: 950 HP. (x3.) Elements of Harmony: I
  • T.O.U.G.H. [AG]
    • T.O.U.G.H. Base [AG] HP: 40,000. Shields: 10,000 HP. (x4.) Barracks: 15,000 HP. (x2.) Tank Factory: 20,000 HP. (x2.) Regen Factory: 25,000 HP. Flight Station: 30,000 HP.
    • T.O.U.G.H. Troops [AG] T.O.U.G.H. Soldiers: 500 HP. (x20.) T.O.U.G.H. Tanks: 2,000 HP. (x5.) T.O.U.G.H. Fighter Jets: 3,000 HP. (x2.)
    • T.O.U.G.H. Leaders [AG] T.O.U.G.H. Sergeants: 7,500 HP. (x4.) T.O.U.G.H. General David: 25,000 HP.
  • Metal Sonic [N] HP: 20,000. In the Wily Egg Zone.
  • Strong Arm Machine [H] HP: 100,000. Flaw: Its cracked glass visor. Glass: 35,000 HP.
  • BUDDERBUDDER [PL] HP: 5,000. Respawns: IIIII Butter's Wrath: IIII
  • minecraftsuxroxor [PL] HP: 5,000. Respawns: IIIII Flame War: IIII

Dark Sea of Red

  • Exploding Vehicle Factory [AG] HP: 25,000. Produced random vehicles every turn that would explode and run into enemies. Lamborghini: 7,500 HP.
  • Crockercorp Carrier Betty [PG] HP: 150,000.
  • Crockercorp Carrier General [PG] HP: 150,000.
  • Crockercorp Carrier English [PG] HP: 150,000.
  • Psycho 1TrollLtd II [AG] HP: 15,000. Gained Bloodlust upon damaging an entity which augmented his attacks.
  • Seabiscuit [PG] HP: 70,000.
  • Ring Dave [AG] HP: 7,500.
  • Crockercorp Soldier Battalion Strife [PG] HP: 2,000. (x15.) More were summoned every turn.
  • Demonic Army [N] HP: 15,000. Sheogh Portal: 15,000 HP.
  • Wall [AG] HP: 15,000.
  • Broncoes and Seahawks [N] HP: 30,000.
  • TwinBuilder [???] HP: 100,000. A mix of TwinBuilder's Minecraft avatar and real self with the powers of a First Guardian and the ability to moderate DTG2. Was destined to die, according to Doc Scratch.
    • When housed in the Player Containment and Hostage Holding Unit, had to deal damage to the Godmodder or else he would be instakilled by TT2000's 100-Post Cannon.
    • When in the Shadow Complex Crisis sidequest, had to be defended from Metal Sonic. Afterwards, he fled to the Thunder's Cave zone, where he had to be defended from The_Serpent.
    • Periodically, he spoke in red text instead of green, becoming more malevolent. This coalesced into a split personality, where the 'normal' Twin, Build, and the 'malevolent' Twin, Split, constantly bickered with each other throughout the Act.
    • After the Thunder's Cave sidequest, held an Ubercharge Canteen (that would Ubercharge him) and the Ancestral Gunpowder (an Ancestral Artifact), until The_Serpent took the latter.

Stuck on the Battlefield

  • Unnatural Mailbox of DOOM [H] HP: 5. Stopped enemies from attacking. Gained new attacks as it took damage. Had very high defense.
    • Shrieking Unnatural Mailbox of DOOM [H] HP: 4. Started to shriek at 4 HP. Shrieking gave enemies a massive deduction to accuracy.
    • Bloody Frozen Wailing Shrieking Unnatural Mailbox of DOOM [H] HP: 1. Gained three new abilities - Deafening Silence, which automatically reduced the accuracy of anything trying to block out the shrieking, Blood River, which weakened enemies' attacks, and Frozen Horror, which Froze enemies until the Mailbox was destroyed.
  • Crockercorp Imperial Drone Matespritship [PG] HP: 25,000.
  • Crockercorp Imperial Drone Kismessitude [PG] HP: 25,000.
  • Titan Vinta [AG] HP: 80,000.
  • Master Chair-Gun [AG] HP: 20,000. Master Chair-Generator: 10,000 HP.
  • Nyarlathotep [AG] HP: 40,000.
  • Tagon's Toughs' Destroyer-Class Warship Touch-and-Go [AG] HP: 10,000. Shields: 60,000. Armor Brigade: 5,000 HP. (x4.) Mixed Ground Force: 10,000 HP. Sergeant Schlock: 7,500 HP.
  • Agent Luthor [PG] HP: 40,000.
  • Egg Swats [N] HP: 1,000. (x10.) In the Wily Egg Zone.
  • Egg Swat Factory [N] HP: 20,000. In the Wily Egg Zone.
  • Wily Egg [N] HP: 40,000. Shields: 20,000. Generator: 10,000 HP. Restored +2,000 Shields per turn. Egg Annihilator Beam: II In the Wily Egg Zone.
  • Minor107 [AG] HP: 15,000.
  • Scratch and Grounder [N] HP: 20,000.
  • Infinity Seal Breaker [AG] HP: 10,000.
  • Mighty Mozzarella [PG] HP: 80,000.
  • Lava Lizard [N] HP: 20,000.
  • Sriracha Chicken [AG] HP: 20,000. Every turn, had a 20% chance to spawn a Sriracha Chick.
  • X.M.S.A.T. [AG]
    • X.M.S.A.T. Base [AG] HP: 20,000. Shields: 15,000 HP. (x2.) Generators: 5,000 HP. (x2.) Barracks: 10,000 HP. (x2.) Tech Research: 15,000 HP. (x2.) Recognizer Factories: 15,000 HP. (x2.)
    • X.M.S.A.T. Troops [AG] X.M.S.A.T. Soldiers: 500 HP. (x10) X.M.S.A.T. Recognizers: 1,000 HP. (x4.) X.M.S.A.T. Commanders: 1,000 HP. (x10.) X.M.S.A.T. Medics: 1,000 HP. (x10.)
    • X.M.S.A.T. Leaders [AG] X.M.S.A.T. Sergeants: 1,500 HP. (x5.) X.M.S.A.T. General Alex: 2,500 HP.

Under the Curtain

  • Demonator [AG BOSS] HP: 125,000. Shields: 25,000 HP. Shield Integrity: 100%. Ubercharge: Idle. Ubercharge Integrity: IIIIIII Electricity: 4,000. Lost 250 Electricity every turn. Upon reaching 0 Electricity, entered 'standby mode,' not acting for five turns.
  • Meteoric Barrage [AG] Meteors: 1,000. Descent: IIIII In five turns, the meteors impacted, damaging an enemy. Enemies could attempt to destroy meteors with their attacks. Damage dealt on impact was 200 * number of remaining meteors.
  • ninjatwist321 [PL] HP: 25,000.
  • Zombie Horde [AG] HP: 25,000. In the Wily Egg Zone.
  • Skeleton Rangers [AG] HP: 7,500. Would counterattack if attacked. In the Wily Egg Zone.
  • Creeper Demolitions [AG] HP: 10,000. Lost 1,000 HP every time they attack. In the Wily Egg Zone.
  • Spider Operatives [AG] HP: 7,500. Attacks had a 75% chance to poison. In the Wily Egg Zone.
  • 253rd ESFB [AG] HP: 15,000. Had a 50% chance to evade attacks. In the Wily Egg Zone.
  • Ghast Air Support [AG] HP: 5,000. Only attackable using ranged attacks. In the Wily Egg Zone.
  • Wither General [AG] HP: 20,000. Could attack three times. In the Wily Egg Zone.
  • Mobile Dungeon [AG] HP: 20,000. Restored 2,500 HP to all mobs every round. In the Wily Egg Zone.
  • Metal Sally [N] HP: 20,000. In the Wily Egg Zone.
  • Crockercorp Drone Moirallegiance [PG] HP: 40,000.
  • Crockercorp Drone Auspisticism [PG] HP: 40,000.
  • Mega Tank [AG] HP: 15,000. Missile Racks: 1,000 HP. (x4.) Cannons: 1,500 HP. (x2.) Heavy Plating: 5,000 HP. Railgun: 2,500 HP. Mysterious Silhouette: 3 HP.
    • Mega Tank II [AG] HP: 23,000. Machine Guns: 500 HP. (x8.) Missile Racks: 1,000 HP. (x4.) Cannons: 1,500 HP. (x2.) Heavy Plating: 5,000 HP. Railgun: 2,500 HP. Flamethrower: 2,000 HP. Drone Bay: 1,500 HP. Created 2 Base Drones per turn. Mysterious Silhouette: 3 HP. Base Drones: 100 HP. (x2.) Respawned immediately after death.
  • Irecreeper [PL] HP: 15,000. In the Shadows Complex Crisis sidequest.
  • Pionoplayer [PL] HP: 15,000. In the Shadows Complex Crisis sidequest.
  • TIE-Sentry [N] Summoned by the Hivemind CPU whenever it was used. Left after two turns.
  • Problem Sleuth [AG] HP: 60,000. Brass Tacks: III Sepulchritude: Could only be used at 15,000 HP or lower. Instantly killed Problem Sleuth and dealt severe damage to an enemy.
  • Pinkamena Diane Pie [AG] HP: 20,000.

Fire, Rock, and Destruction

  • Fseftr [PG] HP: 80,000. Gained +5,000 HP per turn. Gained Arrows for his Bow every two turns (could hold a maximum of ten) and Potions every three turns (could hold a maximum of five).
  • E.P.I.C. Tank [AG] HP: 70,000. E.P.I.C. Cannon: 10,000 HP. Shields: 7,000 HP.
  • Death Egg Robot [PG] HP: 70,000.
  • Robo-Medics [AG] HP: 2,5000. (x8.) Healed allied entities.
  • Cave Defender [AG] HP: 14,000. In the Thunder's Cave zone.
  • The_Serpent [PG] HP: 30,000. In the Thunder's Cave zone.
  • Ancestral Creeper [N] HP: 50,000. In the Thunder's Cave zone.
  • Construct Army [AG] HP: 10,000. (x100.) In the Thunder's Cave zone.
  • Elite Construct Hydrus [AG] HP: 25,000. In the Thunder's Cave zone.
  • Mecha Bird [AG] HP: 18,000.
  • Itchy [PG] HP: 10,000. First member of the Felt. Attacked twice per turn. Had a 75% chance to dodge any attack.

The Most Useless Entity

  • Glitchy Neo Samurai [AG] HP: 25,000.
  • Toilet Hospitalizer [AG] HP: 7,000. Too vulgar to exist.
  • Chair-Knights [AG] HP: 1,200. (x20.)
  • Chair-Rangers [AG] HP: 600. (x20.)
  • Dragon-Chair-Lord Spark [AG] HP: 15,000. Chair-Lance Toss: III
  • Demonhead Mobster Kingpin I [N] HP: 25,000.
  • Missingno. [AG] HP: 3͏͠0̶̕͏,̵̴͘͞0̢͢0͘͠͠0̸͠.̸̧͏
  • Godhead Pickle Inspector [PG] HP: 45,000.
  • AG-Xs [AG] HP: 500. (x10.) In the Thunder's Cave sidequest.
  • Egg Pawn Army [PG] HP: 80,000.
  • Crusher48 [ENRAGED] [AG] HP: 25,000.
  • Neurax Worm [N] HP: 20,000.
  • LORD HELIX [N] HP: 1,000,000.
  • Tripod [AG BOSS] HP: 75,000. Thick Plating: 125,000. Inner Plating: 15,000. Shields: 20,000. Mega Laser: III Plasma Blaster: III Could be overclocked with australium to improve its attacks.

Almighty Lord Helix

  • Zombie Battalion [AG] HP: 10,000. 50% resistance against attacks. In the Dark Cave Zone.
  • ESFB Battalion [AG] HP: 10,000. Could bypass enemy defenses. In the Dark Cave Zone.
  • Research Drones [N] HP: 500. (x4.)
  • Stationary Dungeons [AG] HP: 10,000. (x4.) In the Dark Cave Zone.
  • Doze [PG] HP: 20,000. Second member of the Felt. Took decreased damage from all attacks.
  • Skeleton Battalion [AG] HP: 10,000. Could counter-attack any attackers. In the Dark Cave Zone.
  • Apex Army [AG] HP: 60,000.
  • The False Prophet [N] HP: 50,000.
  • Spirits of the Dead [AG] Summoned by the HHH's Headtaker whenever it was used. Left after two turns.
  • ZOM-SKE-END Regiment [AG] ZOM: 10,000 HP. SKE: 10,000 HP. END: 10,000 HP. Formed from a Zombie Battalion, Skeleton Battalion, and ESFB Battalion. In the Dark Cave Zone.
  • DemonicDaVinci's Questionable Armor [AG] AP: 40,000.
  • BUG 0001 [PG] INTEGRITY: 100%. GLITCHINESS: 0%. REPLICATION: 0%. Integrity functioned like HP. Glitchiness messed with the Bug's attacks. Replication spawned another Bug upon reaching 100%.
  • BUG 0002 [PG] INTEGRITY: 100%. GLITCHINESS: 0%. REPLICATION: 0%. Integrity functioned like HP. Glitchiness messed with the Bug's attacks. Replication spawned another Bug upon reaching 100%.
  • Trace [PG] HP: 30,000. Third member of the Felt. Was able to negate specific attacks by retroactively messing with their "past trails" - the actions players had already taken - during the End-of-Turn Battle.
  • Enderman Portal [AG] HP: HP: 20,000.
  • END5 Regiment [AG] END: 10,000 HP. (x5.) Formed from five Enderman Battalions. In the Dark Cave Zone.
  • Creeper Battalion [AG] HP: 10,000. (x4.) Lost 10% of health after every attack. In the Dark Cave Zone.
  • Matt the Swordsman [AG] HP: 40,000. Limit Break: IIIIIIIIII Increased by one every time Matt got hit. Upon completion, Matt could use his special attack, Cleaver.
  • Natalie the Mage [AG] HP: 40,000. Limit Break: IIIIIIIIII Increased by one every time Natalie got hit. Upon completion, Natalie could use her special attack, Kyun.
  • Ross8815 [PL] HP: 5,000. Respawns: IIIII Redstone Contraption: IIII
  • Clover [PG] HP: 40,000. Fourth member of the Felt. Was able to cancel almost all attacks against him due to his incredible amounts of luck.
  • CRP4-ZOM1 Regiment [AG] CRP: 10,000/10,000 HP. (x4.) ZOM: 10,000/10,000 HP. Formed from four Creeper Battalions and one Zombie Battalion. In the Dark Cave Zone.
  • UNSC Preston Cole [AG] HP: 40,000. Shields: 40,000. Cannon: (IIII) IIIIIIIIII
  • Altar of Power [AG] HP: 10,000. Could assist in the production of player-created items.
  • SCP-682 [PG] HP: 100,000.
  • Berserker [PG] HP: 150,000.
  • Jormungandr Midgardsormr [PG] HP: 85,000.
  • Oblivion, the Destroyer [PG] HP: 90,000.
  • Endermancer [PG] HP: 70,000.
  • SUPER BOSS [PG] HP: 100,000.

Hello There, Everyone

  • Beth the Deathclaw [AG] HP: 20,000.
  • Enclave Infantry [AG] HP: 10,000. Players: 2,500 HP. (x5.)
  • Flamethrower Tanks [AG] HP: 6,000. (x5.)
  • Low-Orbit Ion Chair Cannon [AG] HP: 30,000.
  • Fleetmind Battleships [AG] HP: 6,000. Shields: 10,000 HP. (x5.)
  • Nether Fortress [AG] HP: 10,000. Could summon Nether mobs and protect Regiments. In the Dark Cave Zone.
  • XrST-λΣ [AG] HP: 60,000.
  • Battery Jesus [N] HP: 60,000.
  • Charge Factory [AG] HP: 100,000. Could assist the charges of players every turn. Virtuous Guardians: 7,500 HP. (x5.)
  • Constructs [N] HP: 10,000. (x14.)
  • Plasma-Flame Tanks [AG] HP: 6,000. (x5.)
  • Minor107 [PL] Hearts: 20/20. Within the Terraria Portal, a short-lived sidequest.
  • Recognizers [AG] HP: 15,000. (x2.)
  • RaginForeva [PL] HP: 20,000.
  • Giant Killer Pickle Sandwich [N] HP: 15,000.
  • Mutant Skeleton [PG] HP: 100,000. In the Dark Cave Zone.
  • Mutant Zombie [PG] HP: 100,000. In the Dark Cave Zone.
  • Mutant Creeper [PG] HP: 100,000. In the Dark Cave Zone.
  • Fortress Wrecker [PG] HP: 75,000. In the Dark Cave Zone.
  • Creepy Dummy [N] HP: 15. Wearing a shirt that says "Godmodder's Friend."
  • Fin [PG] HP: 50,000. Fifth member of the Felt. Was able to negate random attacks one turn in advance by messing with their "future trails" - the actions players would take next - in the End-of-Turn Battle.
  • SCP Foundation Army [AG] HP: 25,000.
  • Zephhyre [PL] HP: 5,000. Respawns: IIII A Good Job: 'IIII'
  • Egg Fleet [PG] HP: 90,000.
  • Sonic the Hedgehog [AG] HP: 30,000.
  • Elsa the Ice Queen [N] HP: 25,000.
  • Mickey Mouse [PG] HP: 60,000.

The Operator

  • Cybersaurus [AG] HP: 50,000. Head: 30,000 HP.
  • UNSC Frigate Highrise [N] HP: 15,000. Pelican Gunships: 2,000 HP. (x3.)
  • Redeemer Hitler [AG] HP: 80,000.
  • Questionable Armor Mk. II [AG] HP: 70,000.
  • THE OPERATOR [H] HP: Hello, DTG Wiki.The form taken by the Virus after it gained self-awareness. Now completely hostile, it attacked anyone and everyone by lowering Integrity.
    • ROOTKIT INTEGRITY: 100%. The Operator's last line of defense. Could only be targeted when the Virus Integrity was destroyed. When it reached 0%, the Operator was removed.
    • VIRUS INTEGRITY: 39%. The Operator's main amount of HP. When it reached 0%, the Rootkit Integrity could be targeted.
    • SELF-AWARENESS: 100%. This stat could not be changed.
    • GLITCH PROBABILITY: 9,223,372,036,854,775,807%. This stat could not be changed.
  • TIE-Ds [N] HP: 2,000. (x10.)
  • Calypso [AG] RAMPANCY: 10%. INTEGRATION: 0%. Rampancy affects how much Calypso can attack the Operator. Integration affects how much Calypso can attack other entities' integrities.
  • Gravestones [???] HP: 5,000. (x16.)
  • Fujiwara no Mokou [AG] HP: 5.
  • Kaguya Houriasan [AG] HP: 3.
  • OpelSpeedster [AG] HP: 75,000. Had five personalities with their own integrities. As integrities fluctuated, Opel's stats would fluctuate in kind.
    • RAGE INTEGRITY: As integrity increased, attack increased and defense decreased.
    • PACIFIST INTEGRITY: As integrity increased, attack decreased and defense increased.
    • INSANE INTEGRITY: As integrity increased, accuracy increased and max HP decreased.
    • SELF INTEGRITY: As integrity increased, accuracy decreased and max HP increased.
    • INSTABILITY: If instability increased enough, Opel would enter the Hostile faction.
  • Death Egg Mk. III [N] HP: 40,000. Shields: 20,000 HP. Throne Room: 2,000 HP. Housing Godmodder Sigma. Badnik Factory: 10,000 HP. Badniks: 100 HP. (x300.)
  • Die [PG] HP: 60,000. Sixth member of the Felt. Was able to trap entities in alternate timelines for a turn, canceling their attacks and dealing damage to them.
  • ED-E [AG] HP: 5,000.
  • Giga Tank Chassis [AG] HP: 20,000. Assembled into the complete Giga Tank in a turn.
  • Giga Tank Weapons System [AG] HP: 15,000. Assembled into the complete Giga Tank in a turn.
  • Giga Tank Armor System [AG] HP: 25,000. Assembled into the complete Giga Tank in a turn.

Escape from Antichamber

  • Lazorgator [N] HP: 40,000.
  • Tricky the Clown [AG] HP: 10,000.
  • Giga Tank [AG] HP: 40,000. Mega Plating: 25,000 HP. Housed cannons, missile racks, and miniguns. Giga Plating: 10,000 HP. Housed railguns, flamethrowers, and drone bays. Heavy Plating: 5,000 HP. Housed energy core and shield generator.
  • Flare Flames [PL] In the Escape from Antichamber sidequest.
  • Lance the Gunner [AG] HP: 40,000. Limit Break: IIIII
  • Anna the Ranger [AG] HP: 40,000. Limit Break: IIIII
  • UNSC Destroyer Maverick [AG] HP: 30,000.
  • Crowbar [PG] HP: 70,000. Was able to use his crowbar to nullify certain alchemies' power for a turn.
  • Carapacian Pawns [PG] HP: 10,000. (x5.) In the Pool Room zone.

Elder Frenzy

  • Froakie [PG] HP: 25,000. Evolution Bar: IIIII
  • Nerfed Tower of Doom [AG] 30,000.
  • Giygas [N] HP: 66,000.
  • ATV [PG] HP: 50,000.
  • Grandmatriarch Army [PG BOSS]' HP: 166,000. Elder Frenzy: IIIII'
  • Wrinklers [PG] HP: 1,000. (x50.)
  • Portals [PG] HP: 20,000. (x3.)
  • Fruit Carts [N] HP: 1. (x50.)
  • Tricky the Clown II [H] HP: ??? Weakness: Unknown. In the Pool Room zone.
  • Insanity [N] HP: 250,000. Charge: IIIIIIIIIIIIIIIIIIIIIIIII Could not act until charge was complete.
  • Thresh [N] HP: 80,000. Guarding Insanity. Had a lantern that he could use to buff foes.
  • Fegelein [N] HP: 74,000. Guarding Insanity. Antics: 10/10.
  • Engie [N] HP: 100,000. Guarding Insanity. Could build Sentries and Dispensers.
  • Purple [N] HP: 150,000. Guarding Insanity. Could not act until Engie was killed.

(REMINDER TO SELF: I left off at Page 335.)

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