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This is a list of player stats on the Echeladder, including previous level names and summaries of special attacks.

An asterisk (*) denotes a retroactive title, which means that the player's title for that level cannot be found for some reason, and the title displayed was thought of for this very page.

A double asterisk (**) indicates that the title may have been lost.

insert_generic_username Edit

Levels

  • Lv. 1: Newcomer.
  • Lv. 2: Baby-Skylark.
  • Lv. 3: Alchemy Boy.
  • Lv. 4: Boy-Skylark*.
  • Lv. 5: Zillyhoo Warhero.
  • Lv. 6: Daybreaker.
  • Lv. 7: Hourhand.
  • Lv. 8: Hopeful.
  • Lv. 9: Generic Gamer.
  • Lv. 10: Aquamarine Lord.

Battle Techniques

  • .Jpeg's Ire - Use the amazing powers of the shittiest .jpegs to fuel massive corruption attacks.
    • Level 1: Raise up incredibly crappy .jpeg weapons, which fly up into the sky. After a shitty fakeout, a blast of .jpeg hits an enemy.
    • Level 2 - Unreal Air: Summon Unreal Air, which promptly floats away, dealing damage to enemies through the sheer .jpeg of it.
    • Level 5 - Santa Smash: Materialize two Zilly Santas, then smash them into an enemy with the power of .jpeg and Zillymas.
    • Level 10 - Oncest: Rob the clam of its pearl in front of an enemy, causing it to take massive damage.
  • Hella Diceroll - Roll the Dicestaction Octagonapus, some of the first octets, to herald the power of SBaHJ.
    • Level 1: Fire the Dicestaction at an enemy, then corrupt them into attacking their allies.
    • Level 2 - Sweet Catch: Throw the Dicestaction into the air, then catch them before they fall into harm's way, activating their effects at an enemy.
    • Level 5 - Brahj Octet: Throw the Dicestaction in the air and watch them morph into Sweet Bro, who turns them into the titular Brahj Octet. Roll said octet at an enemy.
    • Level 10 - Jeffing Awesome: Drop the Dicestaction down a Warp Pipe to distract an enemy, then summon Sweet Bro to attack them while they're playing poker with you.
  • Clockbreaker - A Battle Technique chain that involves summoning the Midnight Crew.
    • Level 1: Smash a thousand clocks above an enemy, who is then pelted with splinters that explode into a green fire.
    • Level 2 - Stroke Of Twelve: Shoot Spades Slick's grandfather clock at the stroke of twelve, causing it to explode onto an enemy.
    • Level 5 - Unmade Time: The Midnight Crew breaks a bunch of clocks, whose temporal energies are used to attack.
    • Level 10 - High Noon: Steal Spade Slick's Grandfather Clock, then shoot its cueball into the sun, where it then drops into an enemy.
  • Generic Storm - A Battle Technique chain that uses Perfectly Generic Objects in imaginative ways.
    • Level 1: Summon a storm of Perfectly Generic Objects to deal damage.
    • Level 2 - Generic Fort: Build a fort out of Perfectly Generic Objects, then utilize its Perfectly Generic Cannons to deal damage.
    • Level 5 - Generigorg: Summon Generigorg, a Perfectly Generic facsimile of Logorg from Jailbreak, to deal damage.
    • Level 10 - Drillgenerigorg: Summon Drillgenerigorg, a Perfectly Generic facsimile of Drillgorg from Jailbreak, to drill into your enemies.

Combat Operandi

  • Sunrise - Fire the legendary weapon Daybreak, creating a beam of raw power that will one-shot a low-HP entity in a massive explosion. Uses up the weapon and 7 of each Sacred Item.
  • Double Midnight - Darken the sky and have the moon shine a beam of light, gaining the Sunsetter as a boon. It is a weapon that can be used for a few turns. Uses up 3 of every Sacred Item.
  • Santa's Sweets - Acquire an armada of Trickster weaponry from Zilly Santa and bury an enemy in candy and a tsunami of jawbreakers. Uses up 8 Weasel Snot and 1 Hog Slop.

Comb Rave

  • Octet Hell: Use every single octet you've ever alchemized in a massive attack that carries the weight of many, many, elemental powers and things that should not be. The latter half of the eighth Comb Rave.

TheLordErelye Edit

Levels

  • Lv. 1: Minor Magician.
  • Lv. 2: Spellcaster.
  • Lv. 3: Ink Scribe.
  • Lv. 4: Librarian*.
  • Lv. 5: Occultist.
  • Lv. 6: Thaumcrafter.
  • Lv. 7: High Roller.
  • Lv. 8: Aristotle's Pupil.
  • Lv. 9: Ambiguous Theoretician.
  • Lv. 10: Amethyst Mage.

Battle Techniques

  • The Pen - A Battle Technique that is centered around the usage of ink-based magic.
    • Level 1: Summon a pen capable of slashing entities with ink, and then pummel them with an inky sword.
    • Level 2 - The Sword - Summon a large sword forged from pure ink, and aggress an enemy with it. Transform the sword into a pen, and attempt to cleave the aforementioned target in half.
    • Level 5 - Ratification - Legalize a document into existence, creating a shadow copy of yourself who will aid in ratifying the document with signatures which project themselves at an adversary, dealing damage.
    • Level 10 - Word of God - Summon a variety of beasts and weapons made of flowing golden ink from the Scribe's Wands to aggress an opponent.
  • Cold Front - A Battle Technique chain that involves the manipulation of storms and frost.
    • Level 1: Wield your array of frost-themed weapons to create an orb of cold (thereby decreasing the temperature if the surrounding area), which explodes in a shockwave of frost magic.
    • Level 2 - Hurricane - Manipulate the temperature of a specified area to generate a massive storm system, which drags a target within, dealing damage.
    • Level 5 - Tempest's Temper - A massive amount of storm clouds congregate above you. Utilizing the arcs of hot and cold air, you smite an enemy with stormy energy.
    • Level 10 - Maelstrombound: Drags the target into a monolithic storm, striking it with gray lightning, and pure storm energy, before relenting, causing the target to plummet back to the ground.
  • Oglogoth's Cry - A Battle Technique that involves communion with occult forces.
    • Level 1: Flash-step towards a specified enemy, and emit the most horrifying, blood-curdling scream of nothingness known to man, forcing the victim to momentarily comprehend the true nature of elder beings, causing the target's attack power to be halved for a turn.
    • Level 2 - Nyogtha's Gaze: Stare at target, showing visions of things man was not meant to comprehend through your eyes, lowering attack strength.
    • Level 5 - Fluthlu's Touch: Touch an enemy, withering them with eldritch energy.
    • Level 10 - Horrorterror: Touch, stare at, and scream at an entity, causing it to briefly comprehend the abyss, immediately causing the victim to collapse.
  • Elven Tale - A series of Battle Techniques that involves Erelye's lore.
    • Level 1: Tell a specified target your obscenely long backstory. When its guard is down, blow a hole in it with the Hazel Wand.
    • Level 2 - Woodlands: Conjure up a massive forest around an opponent. The branches will assault the target.
    • Level 5 - Unknown Tome: Conjure up a book, and summon an enemy in a sphere of books, which immediately fire beams of energy at them.
    • Level 10 - Regicide: A massive black scepter falls from the sky. You give an unfortunate victim a senseless drubbing, and then summon a meteor storm upon them.

Combat Operandi

  • Rollout - Use the Cthulian Doomsday Dice Cascader to infuse yourself with eldritch power, eventually creating a transformation into grimdarkness. Uses up 5 of every Sacred Item.
  • Woegothics - Assail an opponent with the Hazel Wand, firing a bolt of pure liquid shadow at them, creating an explosion of black fire. Uses up 6 of every Sacred Item.
  • The Blot - Receive the Blotspitter, a less powerful version of the Corona Smith Blotspitter, as a boon. Uses up 4 Weasel Snot and 1 Pie Filling.

Comb Rave

  • Overseer - Unused. Would have involved Bill Cipher, prognostication alchemies, and possibly the Hazel Wand.

Netpatham Edit

Levels

  • Lv. 1: Newcomer.
  • Lv. 2: Chaos Novice.
  • Lv. 3: Pearl Before Chaos.
  • Lv. 4: Paradoxical.
  • Lv. 5: Blizzardman.
  • Lv. 6: Mr. Freeze.
  • Lv. 7: Avatar.
  • Lv. 8: Hexadecimator.
  • Lv. 9: Thaumic Theorist.
  • Lv. 10: Gold Techie.

Battle Techniques

  • Chaos Strike:
    • Level 1: Throw a Chaos Pearl at an enemy, teleporting it, then go to where it reappears and cleave through it with five more Pearls.
    • Level 2 - Moon Drop:
    • Level 5 - Portal Power: Shoot five Chaos Pearls around an enemy in a star formation, then fire Freezer Burn into each, whose bolts eventually come back and hit the enemy.
    • Level 10 - Absolution: Fire two Chaos Pearls at one another, creating a monochrome portal that turns you monochrome and gives you a grey scythe with bronze energy, then use it to attack an opponent.
  • Teleslash: A series of Battle Techniques involving attacking alongside teleportation clones.
    • Level 1: Attack an enemy alongside teleportation clones.
    • Level 2 - Crescent Slice:
    • Level 5 - Gale Of Thorns:
    • Level 10 - Whirlwind Uproar: Create 8 copies using teleportation, slash an enemy into the air, and slam it into the ground with the momentum of all 8 copies.
  • Elemental:
    • Level 1
    • Level 2 - Four Corners:
    • Level 5 - Gaea's Rampage:
    • Level 10 - Devastator: Shoot Avatar's Sights on overdrive, creating a crater, then take advantage of the opportunity to shoot an enemy at extremely close range.
  • Draw:
    • Level 1
    • Level 2 - Aces Suited:
    • Level 5 - Royal Flush:
    • Level 10 - Slick Spades: Summon the Midnight Crew, arm them with Lancers containing their respective suit-ammos, and follow Spades Slick's lead as he attacks an enemy.

Combat Operandi

  • Snowstorm: Shoot Freezer Burn into the sky, causing a snowstorm that flings an enemy into the sky. Uses up 1 Elf Tear and 4 Pie Filling.
  • Avatar State: Shoot Avatar's Sights and the Lancer at an enemy, then enter an avatar state lasting for one turn. Uses up 4 Hog Slop and 2 Elf Tears.
  • Casting Crowns: Use every glyph and magical spell in your magic system on an enemy. Uses up 10 Elf Tears.

Comb Rave

  • Hexagonal: Lean on the Fourth Wall (literally) and summon the thaumic intelligence HEX 2.0, who uploads himself into an extremely powerful mecha and rains hate on enemies. The second Comb Rave.

The Nonexistent Tazz Edit

Levels

  • Lv. 1: Newcomer.
  • Lv. 2: Door-Opener.
  • Lv. 3: Entrancesmither.
  • Lv. 4: Snout-Puncher.
  • Lv. 5: Unlocker*.
  • Lv. 6: Denizen Dweller.
  • Lv. 7: Gatekeeper.
  • Lv. 8: Final Destination.
  • Lv. 9: Caledfwlch Unleashed.
  • Lv. 10: Olive Bard.

Battle Techniques

  • Super Smash - A Battle Technique involving the use of Super Smash Bros Trophies.
    • Level 1: Use trophies of several mainstay fighters from Super Smash Bros. to attack an enemy.
    • Level 2 - Mighty Melee: Use trophies of several newcomers from Super Smash Bros. Melee to attack an enemy.
    • Level 5 - Biznasty Brawl: Use trophies of several newcomers from Super Smash Bros. Brawl to attack an enemy.
    • Level 10 - For Glory: Use trophies of several newcomers from Super Smash Bros. 4 to attack an enemy.
  • Lockpick - A Battle Technique involving the unlocking of doors.
    • Level 1: Open a door that rains bombs at an enemy, despite the door containing an empty room.
    • Level 2 - Grand Entrance - Open a door to an army of warriors who wield light-based weaponry, who will attack enemies.
    • Level 5 - The Release: Summon a massive door and open it, unleashing a terrifying beast on your enemy to aggress it.
    • Level 10 - Uncloseable: Summon a Void Gate, and let the unsurpassable horrors of the Void aggress an opponent.
  • Forge Stoker: - A Battle Technique involving Fear No Anvil.
    • Level 1: Unleash the power of Fear No Anvil by unleashing a Time Inferno upon your enemy of choice.
    • Level 2 - Drop It: Channel the incredible power of Snoop Dog to empower Fear No Anvil and deal more damage.
    • Level 5 - Ignition First, use a Hammer Flip-style move, creating a fiery shockwave that lights the fuse of a Granite Cannon. Then, shove yourself into said Granite Cannon and fire yourself at an enemy to BONK them on the head with Fear No Anvil at high speeds.
    • Level 10 - Eruption Summon the fiery magma of the Shrine of 2B2T and send a massive plume of lava into an enemy.
  • Sleuth Diplomacy: - A Battle Technique involving "Diplomacy." Taken directly from Problem Sleuth.
    • Level 1: Introduce your foes to your brand of diplomacy, materialize a gun and fire it. The gun is presumably enhanced by the power of divine charisma.
    • Level 2 - Case Closed: Release an official statement on the case via materializing all available guns and several additional Tommy guns.
    • Level 5 - Impromptu Caucus: Let your allies weigh in on the matter by teaming up with another user of Sleuth Diplomacy Techs and simultaneously attacking an enemy.
    • Level 10 - Ceasefire: Motion for a laying down of arms and beat an enemy raw with your fists.

Combat Operandi

  • Armed and Dangerous: Receive Lefty, a powerful severed left arm whose innocuous double is an incredibly deadly array of weaponry, as a temporary boon. Uses up 4 Elf Tears and 4 Hog Slop.
  • Overtorgued: Gather up all Torgue weapons, then learn how to make the Overtorgue, an uberpowered ultimate railgun, then use it on an enemy. Uses up 5 Elf Tears and 5 Hog Slop.
  • Caledcrash: Crash Caledfwlch into an enemy, damaging it with creation and time powers, blowing it up in the process. Uses up 6 Elf Tears and 6 Hog Slop.

Comb Rave

  • Final Smash: Create a golden rip in space, from which Master Hand's trophy is summoned. Activate it, let him summon literally everything else there is in the Super Smash Bros series, and levy their combined might against your foes. The fifth Comb Rave.

Irecreeper Edit

Levels

  • Lv. 1: End Beginner.
  • Lv. 2: Ender's Eye.
  • Lv. 3: Chair Knight.
  • Lv. 4: Chair Prince.
  • Lv. 5: Halfway's End.
  • Lv. 6: Enderpeace.
  • Lv. 7: Problem Inspector.
  • Lv. 8: Chairheir.
  • Lv. 9: Cranky Creeper.
  • Lv. 10: Chalk Heir.

Battle Techniques

  • Chairstorm: A series of Battle Techniques that involves chairs and windy weather.
    • Level 1: Unequip several chairs, which float in the air, then zap an enemy with blue energy, which then causes the chairs to spin in a vortex that sucks them up.
    • Level 2 - Chairnado: The Battlefield's ground caves in, and multitudes of chairs fly out, creating a chairnado that sweeps up an enemy, barraging it with chairs and then collapsing with them in it.
    • Level 5 - Upholsterize: Summon three portals around an enemy, then summon a chairstorm which pours into a rapidly alternating portal, bombarding them with chairs.
    • Level 10 - Upholstery's Umbrage: A bunch of chairs spin around the moon, causing it to change phases, then get empowered by the umbra of the lunar eclipse and summon a red tornado onto an enemy.
  • Chair-Cracker: A series of Battle Techniques that involves smashing chairs into an opponent.
    • Level 1: Smash several chairs into an opponent, harming them with the many splinters.
    • Level 2 - Sofa-Smasher:
    • Level 5 - King-Size: A row of 8 steel chairs is summoned, which then merge into a spiky bed that crashes into and splinters on an enemy.
    • Level 10 - Chairnova:
  • Teleslash: A series of Battle Techniques involving attacking alongside teleportation clones.
    • Level 1: Attack an enemy alongside teleportation clones.
    • Level 2 - Crescent Slice:
    • Level 5 - Gale Of Thorns:
    • Level 10 - Whirlwind Uproar: Create 8 copies using teleportation, slash an enemy into the air, and slam it into the ground with the momentum of all 8 copies.
  • Sleuth Diplomacy: - A Battle Technique involving "diplomacy." Taken directly from Problem Sleuth.
    • Level 1: Introduce your foes to your brand of diplomacy, materialize a gun and fire it. The gun is presumably enhanced by the power of divine charisma.
    • Level 2 - Case Closed: Release an official statement on the case via materializing all available guns and several additional Tommy guns.
    • Level 5 - Impromptu Caucus: Let your allies weigh in on the matter by teaming up with another user of Sleuth Diplomacy and simultaneously attacking an enemy.
    • Level 10 - Ceasefire: Motion for a laying down of arms and beat an enemy raw with your fists.

Combat Operandi

  • One Flip: Flip a coin with Praise Helix and Praise Dome on it. If Praise Dome is the result, Kabutopses attack the enemy with scythes. If Praise Helix is the result, Omastars attack the enemy, and thousands of commands are given to the enemy. Uses up 4 Elf Tears and 5 Weasel Snot.
  • Armistyx: Summon Death from his macabre realm and receive his scythe, the titular Armistyx. You can use it for a few turns in battle. Uses up 1 Elf Tear, 3 Hog Slop, and 2 Pie Filling.
  • The Bite: Cause an enemy to hallucinate Golden Freddy, then let them get torn apart by the cast of Five Nights at Freddy's. Uses up 3 Hog Slop and 3 Pie Filling.

Comb Rave

  • Sepulchritude: Combine the powers of Tetrixcalibur and the Ink of Squid Pro Quo to uphold the legacy of the Chosen Arbiter, ushering in a new form of Sepulchritude ripe with the powers of the Inky Abyss and divine charisma. The third Comb Rave.

CobaltShade Edit

Levels

  • Lv. 1: Newcomer.
  • Lv. 2: Coding Novice.
  • Lv. 3: Byte Battler.
  • Lv. 4: Foreign Octet.
  • Lv. 5: Uniter.
  • Lv. 6: Cobalt Chemist.
  • Lv. 7: Original.
  • Lv. 8: Toxicoder.
  • Lv. 9: Chemical Assailant.
  • Lv. 10: Steel Chemist

Battle Techniques

  • Unicode - A Battle Technique chain that is based entirely around the Unicode standard.
    • Level 1: UNKNOWN
    • Level 2: - Emote War: UNKNOWN, probably involves inserting emoji characters into code.
    • Level 5: - Hour of Code: Spends an hour coding a virus to transmute the target into Unicode.
    • Level 10: - United: Summons a soldier made entirely of Unicode characters that assaults the target.
  • Chemodrop - A Battle Technique chain that involves deadly chemicals.
    • Level 1: UNKNOWN
    • Level 2 - Chemoblast: UNKNOWN
    • Level 5 - Chemonuke: Fire a nuke of deadly chemicals at an enemy.
    • Level 10 - Chemopocalypse: Airdrops containers of deadly chemicals that are loaded into Chemocide and fired at the target.
  • Headshot Times Zero - A Battle Technique chain about headshotting headless entities. Shared with TT2000.
    • Level 1: UNKNOWN
    • Level 2 - Head Roller: UNKNOWN
    • Level 5 - Machina: Shoot a bunch of arrows, which curve around the world and hit an enemy.
    • Level 10 - Twitch Shot: Shoot an enemy with all of your bows without looking, then keep shooting.
  • Containment Breach - A Battle Technique chain that uses SCPs to deal damage. Shared with Crusher.
    • Level 1: Several SCPs break containment and run wild on the Battlefield, dealing damage to an entity.
    • Level 2 - Euclid: UNKNOWN, presumably releases Euclid-class SCPs to aid in battle.
    • Level 5 - Keter: Keter-class SCPs break out of containment and rampage on, their anomalous properties warping the enemy's properties, allowing you to fire your weapons.
    • Level 10 - [REDACTED]: [REDACTED]

Combat Operandi

  • Total Randomness: Go into Total Randomness mode. Uses up 7 Elf Tears, a Weasel Snot, and 1 Hog Slop.
  • Holy Smite: Split Notch's Smiter into two halves and get holograms of Notch and an unknown figure to wield them both, firing both creation and oblivion at an enemy simultaneously.
  • XK-Class: UNKNOWN, presumably has to do with SCPs.

Comb Rave

  • All for One: Use every single alchemy you've ever created in the universe's biggest all-in ever. Carries the weight of many assorted items, each with their own unique powers. The first half of the eighth Comb Rave.

TT2000 Edit

Levels

  • Lv. 1: Slow Shot.
  • Lv. 2: Sharpshoot.
  • Lv. 3: Eagle-Eyed.
  • Lv. 4: Huntsman.
  • Lv. 5: Arrowhead.
  • Lv. 6: Conspiring Creator.
  • Lv. 7: The Player.
  • Lv. 8: Notch's Forger.
  • Lv. 9: Totally Tenacious.
  • Lv. 10: Slate Leader.

Battle Techniques

  • Long Division - A series of Battle Techniques involving archery and mathematics.
    • Level 1: Attack an enemy alongside 3 coding clones.
    • Level 2 - Square Root: Make an enemy's size its square root, then shoot it with a charged shot.
    • Level 5 - Cube Root: Shoot an arrow, which lodges into a block's pixels subatomically and creates a nuclear explosion.
    • Level 10 - Exponential: Shoot an arrow, which multiplies exponentially and crashes into an enemy in the shape of a ball.
  • Headshot Times Zero - A Battle Technique chain about headshotting headless entities. Shared with CobaltShade.
    • Level 1: UNKNOWN
    • Level 2 - Head Roller: UNKNOWN
    • Level 5 - Machina: Shoot a bunch of arrows, which curve around the world and hit an enemy.
    • Level 10 - Twitch Shot: Shoot an enemy with all of your bows without looking, then keep shooting.
  • Green Echo - A series of Battle Techniques involving First Guardian powers.
    • Level 1: UNKNOWN
    • Level 2 - Foresight: Residual First Guardian powers manifest in the form of foresight, giving minicrits.
    • Level 5 - Quarter: First Guardian powers return in the form of an aura, which gives minicrits.
    • Level 10 - Sol: Residual First Guardian powers return, and are used to assault an enemy.
  • World War - A series of Battle Techniques about summoning characters from other worlds.
    • Level 1: The Realism Project comes to fruition and a bunch of soldiers from across time appear and attack an enemy.
    • Level 2 - Crossover: Legions of Koopas, Spycrabs and Slimes appear and attack an enemy.
    • Level 5 - Melting Pot: The armies previously summoned, as well as Ganondorf's, Mecha-Hitler's, and Lavos', combine their powers to create a giant melting pot, symbolic of the massive crossover.
    • Level 10 - Multiversal: Lean on the Fourth Wall, allowing characters from across the multiverse to enter Minecraft and attack an enemy.

Combat Operandi

  • Miles Sagittas: Fire arrows repeatedly, then form them into a warrior that attacks an enemy with its own bow until it runs out of arrows. Uses up 6 Hog Slop and 1 Elf Tear.
  • From Dust: Teleport to an untouched area of GodCraft. then progress through Minecraft normally until enough obsidian is gathered to build a fortress, which is then driven back to the Battlefield as a boon. Uses up 6 of every Sacred Item.
  • From Noobs To Heroes: Find a group of the Noob Army that's still around, then train them into actual warriors Uses up 4 Elf Tears, 5 Pie Filling, and 1 Weasel Snot.

Comb Rave

  • New Horizons: Finally unlock the full potential of the Green Sun, using its extradimensional power to warp dimensions, bring back memories of a war gone by, and throw a literal portion of the Sun itself at an enemy, one-shotting it. The twelfth Comb Rave.

Gutza1 Edit

Levels

  • Lv. 1: Newcomer.
  • Lv. 2: Alchemic Tinkerer.
  • Lv. 3: Robotic Master.
  • Lv. 4: Rocket Scientist.
  • Lv. 5: Antimaster.
  • Lv. 6: Ectobiologist.
  • Lv. 7: Antilord.
  • Lv. 8: Elven Savior.
  • Lv. 9: Universal Antimatist.
  • Lv. 10: Orange Knight.

Battle Techniques

  • Antiblast - A Battle Technique that involving the power of antimatter.
    • Level 1: Get a bunch of antimatter weapons to fire at a target in tandem.
    • Level 2 - iAntiblast: Charge up a sphere of antimatter and fire it at a target.
    • Level 5 - Antinuke: Launch an Antimatter Nuke, then use magnetic powers to accelerate it to much higher speeds than normal.
    • Level 10 - Antichamber: Use iAntimak to create a large black cube of antimatter that orbits its target. Then throw a black cube into the antimatter one, trapping the target in an antimatter chamber.
  • Tesla's Improv - A Battle Technique that involves utilizing electricity.
    • Level 1: Fire up the Tesla alchemies to create a massive pulse of electrical energy.
    • Level 2 - Static Shock: Create a ball of electricity that bursts right before impact, assaulting its target with a wave of lightning.
    • Level 5 - Lightning Quick: Use all the Tesla alchemies to upgrade Bender, giving him super speed that allows him to weave around an enemy and attack it.
    • Level 10 - Supercell: Use all the Tesla alchemies to create a storm system that swirls around the Battlefield, causing an electrically-charged tornado to touch down on an enemy.
  • Guns Akimbo - A Battle Technique that invokes the power of heavy weaponry.
    • Level 1: Materialize some machine guns and charge at a target, firing them all.
    • Level 2 - Rambo Style: Attach rocket launchers to your hands and fire at a target.
    • Level 5 - Heavy Metal: Take all of the Heavy's machine guns to fuel an incredibly long rampage against an enemy, ammunition flying everywhere.
    • Level 10 - Maximalist: Set up a deadly array of every conceivable gun in existence, which morphs into a Sentry Gun that fires every conceivable type of ammunition at an enemy.
  • Universal - A series of Battle Techniques that involves Universal Aid and Universal Power.
    • Level 1: Activate the overdrive on Universal Aid, then heal or damage an ally.
    • Level 2 - First Aid:
    • Level 5 - Superpower: Reverse-engineer Universal Power to create a version that doesn't heal and fires bolts of antiberium, then fire it at an enemy.
    • Level 10 - Megaversal: Double-overcharge Universal Power, then release a giant ball of antiberium, which explodes over the enemy.

Combat Operandi

  • Antimatter Rip - Load especially volatile antimatter into iAntimak, then continuously compress and detonate it until it rips apart spacetime and forms a black hole, which is then shot at a target. Uses up 5 Hog Slop and 4 Pie Filling.
  • UU Ultimatum - Summon a bunch of UU-Matter to turn into a deadly version of Optimus Prime made of UU-Matter. He will attack enemies for a few turns. Uses up 3 Pie Filling and 7 Elf Tears.
  • Existence Now - Summon a bunch of Star Wars spacecraft manned by Futurama characters, who attack an enemy. Uses up 5 Elf Tears and 7 Weasel Snot.

Comb Rave

  • Antibent - Use your powers as the Knight of Space to turn Bender into his superhero alter-ego, Antibent, who is armed to the teeth with loads of deadly antimatter weaponry. Once the stunning transformation is complete, have him unleash an onslaught on the enemy. The sixth Comb Rave.

Amperz4nd Edit

Levels

  • Lv. 1: Black-and-White.
  • Lv. 2: Grey Vision.
  • Lv. 3: Monochromatic.
  • Lv. 4: Course-Changer.
  • Lv. 5: Expeditioner.
  • Lv. 6: Dynamic.
  • Lv. 7: Helbringer.
  • Lv. 8: Monochromium King.
  • Lv. 9: Garnet Admiral.
  • Lv. 10: Gunmetal Warlord.

Battle Techniques

  • Nuclear Winter -
    • Level 1:
    • Level 2 - Uranium Ice:
    • Level 5 - Vault Boy:Go into a Vault, and emerge with a deadly arsenal of Fallout weaponry, attacking an enemy with it.
    • Level 10 - Meltdown:
  • Atomic Blitz - A series of Battle Techniques involving nuclear bombs.
    • Level 1: Fire a WWII-era nuclear launcher at an enemy.
    • Level 2 - Pluto's Vengeance:
    • Level 5 - Manhattan Project: Shrink one of the biggest nuclear missiles to a very small size, then fire it at an enemy.
    • Level 10 - Blitzkrieg: Use the tiniest atomic bomb ever created on an enemy, creating a large monochrome soundless explosion.
  • Redglare - A series of Battle Techniques revolving around stares. (I warned you dog)
    • Level 1:
    • Level 2 - Silent Stare:
    • Level 5 - Redeyes: Redeyes shoots eyebeams at an enemy's eye.
    • Level 10 - Disquieting Leer: Stare at someone with multiplying eyes, which then turn into a laser that sets the enemy on fire. Then proceed to shoot it.
  • Seed Of Death -
    • Level 1:
    • Level 2 - Thanatic:
    • Level 5 - Helbringer:
    • Level 10 - Ruination: Toss a multitude of Ruin Seeds, causing an enemy to crumble to dust. A giant demonic tree then appears, and is cut down on an opponent.

Combat Operandi

  • Dynamic Duo - Fire the Dynamic Deathbringer at an enemy alongside a monochrome shadowclone. Uses up 2 Hog Slop, 2 Elf Tears, and 2 Pie Filling.
  • Chernobyl II - Toss a Monochromium Fuel Rod irradiated with all nuclear alchemies into an enemy, blowing them up and irradiating them. Uses up 5 Elf Tears and 5 Hog Slop.
  • Hel On Earth -

Talist Edit

Levels

  • Lv. 1: Little Fox.
  • Lv. 2: Crafty.
  • Lv. 3: Economic Frontier.
  • Lv. 4: Alchemist's Familiar.
  • Lv. 5: Heart of the Wilds.
  • Lv. 6: Elemental Wrath.
  • Lv. 7: Safari Tamer.
  • Lv. 8: Entity Elicitor.
  • Lv. 9: Unmatched Complexity.
  • Lv. 10: Bronze Tamer.

Battle Techniques

  • Emerald Fire - A series of Battle Techniques involving Ysera's Staff.
    • Level 1:
    • Level 2 - Ysera's Arc: Conjure a green fire shield with Ysera's Staff, then use it to attack an enemy.
    • Level 5 - Jaded:
    • Level 10 - Green Nova: Use Ysera's Staff to create a halo of green fire, and a white ball of flame appears inside of it, which is used to attack an enemy.
  • Kill Command -
    • Level 1:
    • Level 2 - Tag Team:
    • Level 5 - Nightshade: Use claw-based weaponry on an enemy, then use potions to plunge the Battlefield into darkness.
    • Level 10 - Entity Ending:
  • Silicon Snipe -
    • Level 1:
    • Level 2 - Longshot:
    • Level 5 - Far Shot:
    • Level 10 - Scrapyard Strife: Wield the Silicon Steampunker and Broken Diablo, and use them to combo an enemy with the Blaze Rods contained within.
  • Fox's Call -
    • Level 1:
    • Level 2 - Dream On:
    • Level 5 - Ninetailed:
    • Level 10 - Full Circle:

Combat Operandi

  • Renewal -
  • Relic's Power - Find the Relic's parts, and use it to bombard an enemy with supercharged elemental blasts. Uses up 2 Pie Filling and 5 Elf Tears.
  • Bookends -

Crusher48 Edit

Levels

  • Lv. 1: War Hero.
  • Lv. 2: D-Class.
  • Lv. 3: C-Class.
  • Lv. 4: B-Class.
  • Lv. 5: A-Class.
  • Lv. 6: Euclid.
  • Lv. 7: Keter.
  • Lv. 8: Shipmaster.
  • Lv. 9: Team Captain.
  • Lv. 10: Magenta Crusher.

Battle Techniques

  • Terajump - A series of Battle Techniques about teraporting.
    • Level 1: Rocket jump with the Teraporter, then fire a rocket that turns into a black hole, teraporting an enemy across the universe.
    • Level 2 - Now You're Thinking:
    • Level 5 - Terasplode:
    • Level 10 - Terahole: Teraport around an enemy, then create a black hole that teleports them across all existence, causing massive damage. When they reappear, shoot again.
  • Containment Breach - A Battle Technique chain that uses SCPs to deal damage. Shared with Cobalt.
    • Level 1: Several SCPs break containment and run wild on the Battlefield, dealing damage to an entity.
    • Level 2 - Euclid: UNKNOWN, presumably releases Euclid-class SCPs to aid in battle.
    • Level 5 - Keter: Keter-class SCPs break out of containment and rampage on, their anomalous properties warping the enemy's properties, allowing you to fire your weapons.
    • Level 10 - [REDACTED]: [REDACTED]
  • Shlocked - A Battle Technique series revolving around Shlock Mercenary.
    • Level 1: Pillage and burn an enemy, in accordance with the 70 Maxims of Maximally Effective Mercenaries.
    • Level 2 - Toughened:
    • Level 5 - Warp Speed:
    • Level 10 - Destroyer:
  • Fleet Attack - A series of Battle Techniques revolving around fleets of airships.
    • Level 1: Call a fleet of aircraft in to bombard an enemy with powerful weaponry.
    • Level 2 - Seeing Stars:
    • Level 5 - Flux:
    • Level 10 - Executive Order:

Combat Operandi

  • Concentric - Create a bunch of anomalous concentric circles, then fire them at an enemy. Uses up 5 Hog Slop and 3 Elf Tears.
  • 1st ESFB - Summon the titular to attack an enemy. Uses up 6 Weasel Snot and 3 Hog Slop.
  • Orbitotaled -

Crystalcat Edit

Levels

  • Lv. 1: Newcomer.
  • Lv. 2: Novice Mage.
  • Lv. 3: Nanomagician.
  • Lv. 4: Wall Breaker.
  • Lv. 5: Unbreakable.
  • Lv. 6: Unbreakable?
  • Lv. 7: Mage's Master.
  • Lv. 8: Crystalantholoman.
  • Lv. 9: Universally Cognizant.
  • Lv. 10: Violet Magus.

Battle Techniques

  • Tipping Scales - A series of Battle Techniques revolving around Judgements.
    • Level 1: Deem an enemy as unfit to exist, and use the Judgement Caller's Staff to summon a Judgement that burns the enemy.
    • Level 2 - Jury Duty:
    • Level 5 - Final Verdict:
    • Level 10 - Judgement Day:
  • Thaumic Might
    • Level 1:
    • Level 2 - Thaumic Tome:
    • Level 5 - Thaumic Processor:
    • Level 10 - Thaumic Eye:
  • Luminescence
    • Level 1:
    • Level 2 - Anthemum:
    • Level 5 - Anthology:
    • Level 10 - Antholocore:
  • Crystal Drive
    • Level 1:
    • Level 2 - Octohedracity:
    • Level 5 - Crucification:
    • Level 10 - The New Formation:

Combat Operandi

  • Abstracted Thought - Detach a part of yourself from your mind and interact with the forum game itself, changing an enemy's HP down and causing it to glitch.
  • Bad Stone -
  • Dawn of Man -

The Godmodder Edit

The Godmodder does not have levels, but he does have Special Attacks as of Act 4.

His proposed level is Level Omega+, with the title of Goldenrod Godmodder.

Battle Techniques

  • Blacklist - A Battle Technique chain involving the Godmodder's various hammers.
    • Level 1: Equip the Blacklister, then saw through enemies with spinning swords.
    • Level 2 - Whitelist: Use the Blacklister to change the server, flipping it from a blacklist to a whitelist, barring some things from the server.
  • Perpetual Trap - A Battle Technique chain involving the use of elaborate traps.
    • Level 1: Lock an enemy into a cube of Iron Doors, then pour lava onto them, which is turned into obsidian. Proceed to shatter the cube and the enemy.
    • Level 2 - Ad Infinitum: Shove some enemies into a Bedrock cube, then bombard them with explosions for millions of years.

Combat Operandi

  • Dance of Thorns -
  • Morning Glory - Create a lightning storm, a fireworks show, a bunch of lighting blocks, and TNT, then use all of the light generated to damage some enemies. Uses up all Sacred Items.
  • Ophicleide Homicide - Teleport some enemies everywhere, then send them to a void where they're hit with the Doctor's Doom. Then cause a Big Bang, and teleport away to survey the damage. Uses up all Sacred Items.

K4yne Edit

Levels

  • Lv. 1: MeeM Novice.
  • Lv. 2: Plague Doctor*.
  • Lv. 3: Positive Force.
  • Lv. 4: Gentlemann.
  • Lv. 5: Phoenix.
  • Lv. 6: Entropy's Entourage.
  • Lv. 7: MeeM Master.
  • Lv. 8: Ze Übermensch.
  • Lv. 9: Grumpy Centaur.
  • Lv. 10: Crimson Medic.

Battle Techniques

  • The Burning - A series of Battle Techniques involving the Pyro's weapons.
    • Level 1: Unleash a massive stream of flame at an enemy.
    • Level 2 - Phlogiston Waltz: Invite an enemy to a waltz, then pull the Phlogiston out and burn them, and dodge all their subsequent attacks in a deadly waltz.
    • Level 5 - Greased Lightning:
    • Level 10 - Meltdown:
  • Cuestick Genius - A series of Battle Techniques involving cuesticks.
    • Level 1:
    • Level 2 - Golden Globe: Hit someone with a cue flickering with the image of the Emerald Nova itself.
    • Level 5 - Baroqueback:
    • Level 10 - English:
  • Ghastly -
    • Level 1:
    • Level 2 - Ghastlier: UNKNOWN
    • Level 5 - Ghastliest: UNKNOWN
    • Level 10 - Ghostly: UNKNOWN
  • Sleuth Diplomacy: - A Battle Technique involving the diplomacy of Problem Sleuth.
    • Level 1: Introduce your foes to your brand of diplomacy, materialize a gun and fire it. The gun is presumably enhanced by the power of divine charisma.
    • Level 2 - Case Closed: Release an official statement on the case via materializing all available guns and several additional Tommy guns.
    • Level 5 - Impromptu Caucus: Let your allies weigh in on the matter by teaming up with another user of Sleuth Diplomacy Techs and simultaneously attacking an enemy.
    • Level 10 - Ceasefire: Motion for a laying down of arms and beat an enemy raw with your fists.

Combat Operandi

  • Fully Charged -
  • Robocalypse -
  • Hellbent -

The Serpent Edit

Levels

  • Lv. 1: Single Unagi.
  • Lv. 2: Double Unagi.
  • Lv. 3: Little Hydra.
  • Lv. 4: Unagi Watcher.
  • Lv. 5: Thoughtflower.
  • Lv. 6: Mind Controller.
  • Lv. 7: **
  • Lv. 8: Raven.
  • Lv. 9: Augmented Unagi.

Battle Techniques

  • Theist's Folly - A series of Battle Techniques involving Atheist's Grip.
    • Level 1: Cut through an enemy with an elemental beam.
    • Level 2 - Godslayer: Attack a god with Atheist's Grip, and use their energy to attack another enemy.
    • Level 5 - Styx Strike: Form a crescent scythe out of Atheist's Grip, then attack an enemy with it, corrupting it with a tendril of dark energy.
    • Level 10 - Charon's Wrath: Carve a rift in the air, summoning Charon, then attack an enemy alongside him.
  • Unagi Storm -
    • Level 1: Call in some Unagi troops to shoot an enemy.
    • Level 2 - Unagi Squadron:
    • Level 5 - Unagi Drop:
    • Level 10 - Unagi Rush:
  • Modus Operandi -
    • Level 1:
    • Level 2 - Flipside:
    • Level 5 - Weaponized:
    • Level 10 - Ejection: Eject the contents of your captchalogue modus, bombarding an enemy with a bunch of objects.
  • Caledslice -
    • Level 1:
    • Level 2 - Guarding Stand:
    • Level 5 - Eight's Pocket:
    • Level 10 - Blackest Night:

Combat Operandi

  • Snake Eyes - Roll the Corrosive Cubes, then get snake eyes.(except not really, what kind of snake has eight eyes) Receive the Corroded Charger as a boon. Uses up 1 of every item.
  • Grist Absoption - Absorb some grist, then use it to create a Ribbitar which is used to attack an enemy. Uses up 5 Elf Tears and 4 Hog Slop.
  • Uroburos -

pionoplayer Edit

Levels

  • Lv. 1: Combat Apprentice.
  • Lv. 2: Combat Teacher*.
  • Lv. 3: Combat Master.
  • Lv. 4: Down to Earth.
  • Lv. 5: Authority.
  • Lv. 6: Multiversal.
  • Lv. 7: Devoid of Heat.
  • Lv. 8: Armsmaster.
  • Lv. 9: Armageddon's Conductor.
  • Lv. 10: Cobalt Master.

Battle Techniques

  • Play 'Em Off - A series of Battle Techniques that involves shooting up enemies.
    • Level 1: Shoot up an enemy with a powerful weapon.
    • Level 2 - Spray 'N Pray: Take out a weapon, close your eyes, and pull the trigger, hoping for the best.
    • Level 5 - Point 'N Shoot: Move a cursor over the enemy, then unload bullets into them.
    • Level 10 - Bullet Hell:
  • Hammer Time - A series of Battle Techniques that involves using hammers.
    • Level 1: Assault an enemy with the giant size of your hammer, no matter how dirty that sounds, comboing it into a ravine.
    • Level 2 - Earthshaker: UNKNOWN
    • Level 5 - Untouchable: Dodge all an enemy's attacks, make a reference to MC Hammer, and hit them while they're distracted by it.
    • Level 10 - The Summit: Create a mountain by slamming a hammer down into the ground, then jump off it and hit an enemy with the hammer at terminal velocity.
  • Deep Freeze - A series of Battle Techniques involving freezing enemies.
    • Level 1: Cut through the sky with an ice weapon, then fire a blast of ice at an enemy.
    • Level 2 - Big Chill: UNKNOWN
    • Level 5 - Absolute Zero: Cause absolute zero to fall around the world, then attack an opponent.
    • Level 10 - Timestopper: Freeze time, then attack an enemy alongside timeclones.
  • Relic's Echo - A series of Battle Techniques that involves using elemental alchemies.
    • Level 1: An elemental sundial appears, and is used to empower an elemental alchemy.
    • Level 2 - Tier Two: A second tier appears, which can empower two elemental alchemies.
    • Level 5 - Tier Three: A third tier appears, and empowers an alchemy with light or dark powers.
    • Level 10 - Natural Disaster: A cylinder pops out of the sundial, and is used to supercharge an elemental alchemy.

Combat Operandi

  • Encore - Redo a previously failed action so that it succeeds. Uses up 5 of every Sacred Item.
  • Northern Wind - Rewind spacetime to an ice age, then attack an enemy alongside timeclones. Uses up 7 Pie Filling.
  • Rogue's Gallery - Mirror images of your rogue's gallery appear, granting you their power, which you use to attack an enemy. Uses up 7 Weasel Snot, 2 Pie Filling, and 1 Hog Slop.

Fseftr Edit

Levels

  • Lv. 1: Tertiary.
  • Lv. 2: Secondary.
  • Lv. 3: Primary.
  • Lv. 4: Old Navy.
  • Lv. 5: Silent Killer.
  • Lv. 6: Ideoque.
  • Lv. 7: War's Fair.
  • Lv. 8: Lapis Lord.
  • Lv. 9: Cerulean Totality.
  • Lv. 10: Blue Rogue.

Battle Techniques

  • Blue, Blue - A Battle Technique that involves using the powers of Ultramarine and other blue weapons.
    • Level 1: Transport you and your opponent into an empty void where you are free to fire all of Ultramarine's weaponry at it.
    • Level 2 - Marine Madness: UNKNOWN
    • Level 5 - Lapis Uprise: Create a giant Lapis Lazuli block and destroy it, sending the shrapnel towards an opponent and finishing off with a Hammer Flip.
    • Level 10 - Ultramarine: UNKNOWN
  • Complementary - A Battle Technique that involves using colored copies to create team attacks.
    • Level 1: Flashstep to create a blue copy and orange copy of yourself that team up against an opponent.
    • Level 2 - Manndarin: UNKNOWN
    • Level 5 - Monochrome: Create blue, orange, and grey copies of yourself that team up against an opponent. The blue and orange copies aggress, while the grey copy uses mime-based powers.
    • Level 10 - Colormatic: Create nine copies of yourself in very diverse colors that all team up against an opponent, using powerful redstone and spectra-based attacks.
  • Orbital Drop - A Battle Technique that involves allied ships using devastating attacks on opponents.
    • Level 1: UNKNOWN
    • Level 2 - Parting Gift: A fleet of ships head to your position and suicide rush an opponent, also causing all attacks of your faction to minicrit next turn.
    • Level 5 - Atomic Fire: UNKNOWN
    • Level 10 - Planet Cracker: A fleet of ships use nuclear power to create a large green ball that creates an atomic fireball and sterilizes the area, dealing damage to opponents and causing further attacks against them to minicrit.
  • Downpour - A Battle Technique chain that involves using the power of water in terrain-changing attacks.
    • Level 1: UNKNOWN
    • Level 2 - Rain Season: UNKNOWN
    • Level 5 - Thunderclap: UNKNOWN
    • Level 10 - Noah's Flood: Use Gib Tsunami and the power of the elements to create a raging storm that traps your opponent, trapping them and allowing you to attack them greatly.

Combat Operandi

  • Pax Azurite - Summon a holographic image of your Ancestor, Azurite, from beneath the earth and charge with him to attack an opponent. Uses up 6 Weasel Snot.
  • Blue Skies - Obtain the Master Bolt of Zeus from a bridge to the heavens, and combine it with Ultramarine to create the Aurora Lazuli, a superpowered weapon that can be used for several turns. Uses up 8 of all Sacred Items.
  • Reacharound - Head into the alternate timeline of Be the Godmodders and get the players there to use their dark godmodding magic against an opponent. Uses up 9 Pie Filling, 3 Weasel Snot, and 1 Elf Tear.

Comb Rave

  • Interstellar - Call upon the entire fleet of the HMASBC, using interstellar weaponry to bring the heat on a target. The attack eventually culminates in the raw power of the Red Sun incinerating the target. The seventh Comb Rave.

ManiacMasteR Edit

Levels

  • Lv. 1: Nether Novice.
  • Lv. 2: Lesser Evil.
  • Lv. 3: Maniacal.
  • Lv. 4: Fourth Wall.
  • Lv. 5: Fifth Wall.
  • Lv. 6: Greater Evil*.
  • Lv. 7: The Lord.
  • Lv. 8: Netherender.
  • Lv. 9: Apocalyptic Terminator.
  • Lv. 10: Maroon King.

Battle Techniques

  • Kingly Dispute - A series of Battle Techniques involving the powers of the king.
    • Level 1: Attack an enemy repeatedly, then place a burning crown on them.
    • Level 2 - Proclamation: Write an unpleasant note to an enemy, then cut it in half, sending Nether energy at them.
    • Level 5 - Declaration: Declare war on an enemy, then attack them with troops sent from the Nether.
    • Level 10 - Peace Treaty: Legalize a peace treaty banning the use of weapons with enemies, then attack a target with your fists, whereupon the treaty ends.
  • Malevolence Maniacal: A series of Battle Techniques involving Rage.
    • Level 1: UNKNOWN
    • Level 2 - Ochre Outrage:
    • Level 5 - Seeing Red: Merge with a fiery duplicate and howl, causing you and two entity's attacks to crit.
    • Level 10 - Ares' Awakening: Tap into all the rage in the universe, causing crits for two turns.
  • Blaze It - A series of Battle Techniques involving deadly flames.
    • Level 1: UNKNOWN
    • Level 2 - Rod Rage: Materialize two purple rods from blue flames and the Nether's energies, then use them to roast an enemy.
    • Level 5 - Super Hot:
    • Level 10 - Every Day: A beam of pure sunlight travels to your hand, and turns into a pure orb of solar energy, which is then used to attack an enemy.
  • War Rampage - A series of Battle Techniques involving the army of the Nether.
    • Level 1: Rush an enemy with your strongest weapons, along with some Skeletons inspired by your message.
    • Level 2 - To Arms: Take up a call to arms, and rally a bunch of Wither Skeletons to fight with you against an enemy with shadow-based magic and Wither power.
    • Level 5 - Rendezvous: Meet up with reinforcements at a rendezvous point, then rush an enemy.
    • Level 10 - Final Stand: Summon a bunch of Nether portals, and make a final stand against an enemy with the Nether Army.

Combat Operandi

  • Ladder To Hell - Carve a tunnel straight to hell, then drag an enemy down a thorny ladder while slicing it up, which gets caught by a hand of lava which spits the enemy back out to the surface. Uses up 5 Pie Filling and 1 Elf Tear.
  • Crossroads - Create a pair of crossroads that unleashes the devilish power of an unknown beast against enemies. When used enough, summons One-Winged Angel Kirby Soul. Uses up 5 of every Sacred Item.
  • Iubeoque - Fight an enemy alongside your flaming shadow. Uses up 2 Hog Slop and 3 Weasel Snot.

Comb Rave

  • Red Sea: Fuse with the powers of the Red Dragon and throw the energies of oblivion at your enemies, eventually dragging them into an endless red sea fraught with whirlpools and primal energy. The fourth Comb Rave.

XDGrangerDX Edit

Levels

  • Lv. 1: Newcomer.
  • Lv. 2: Novice Constructor.
  • Lv. 3: Emerald Trader.
  • Lv. 4: Chaos Wielder.
  • Lv. 5: Missile Launcher.
  • Lv. 6: Wrangler*.
  • Lv. 7: Legislator.
  • Lv. 8: Chaos Angel.
  • Lv. 9: Titanium Toolbox.
  • Lv. 10: Cyan Forger.

Battle Techniques

  • This Sentry - A series of Battle Techniques involving the Engineer's weapons.
    • Level 1: Whack the air with a wrench, causing a Level 3 Sentry to appear which attacks an enemy.
    • Level 2 - Wrangled: Build Level 3 Sentries, then upgrade them with the Wrangler and manually aim all of them at an enemy.
    • Level 5 - Dispense This: Erect a giant dispenser, which sprouts Sentries in its framework and a giant railgun in its screen, then fires at an opponent continually until it's sapped.
    • Level 10 - Rocket Man: UNKNOWN
  • Hammer Time - A series of Battle Techniques that involves using hammers.
    • Level 1: Assault an enemy with the giant size of your hammer, no matter how dirty that sounds, comboing it into a ravine.
    • Level 2 - Earthshaker: UNKNOWN
    • Level 5 - Untouchable: Dodge all an enemy's attacks, make a reference to MC Hammer, and hit them while they're distracted by it.
    • Level 10 - The Summit: Create a mountain by slamming a hammer down into the ground, then jump off it and hit an enemy with the hammer at terminal velocity.
  • Lowdown
    • Level 1: UNKNOWN
    • Level 2 - Polar Opposite: UNKNOWN
    • Level 5 - Limbo's Avarice: Force an enemy to play Limbo with a deadly spikepole, then just let the pole murder/maim them.
    • Level 10 - Unending: Shoot an unending stream of bullets/arrows at an enemy, pushing them to the ground, then stab them.
  • Freezer Burn
    • Level 1: UNKNOWN
    • Level 2 - Ice-Hot: UNKNOWN
    • Level 5 - Blizzard Sun: UNKNOWN
    • Level 10 - Solar Frost: Shoot the Nuclear Crystalbow at an enemy, enveloping them in an inferno that freezes over, only to be shattered by more flames.

Combat Operandi

  • Chaos Control - Use the Master Emerald's power to become Super Granger. Your chaos abilities can be used for several turns. Uses up the Master Emerald, which must be re-forged afterwards.
  • Objection - Hold court, with the Godmodder as the judge, then reveal an enemy as guilty, sentencing them to death by Banhammer. Uses up 4 Weasel Snot and 3 Hog Slop.
  • Showstopper - Sing so beautifully that everything stops to listen, then ring the Painchimer and bring time crashing down in a shockwave. Uses up 3 Weasel Snot and 10 Pie Filling.

Comb Rave

  • Swan Song: Fuse the Painchimer and Silencer together and sing a swan song fueled by the energies of creation and amplified by a superpowered microphone and speakers. Create a ball of energy that shows your enemy the true knowledge of creation, and then turn the mic into a gleaming sword. The first Comb Rave.

engie_ninja Edit

Levels

  • Lv. 1: Hidden.
  • Lv. 2: Ninjapprentice.
  • Lv. 3: Grodbort's Protege.
  • Lv. 4: Grey One.
  • Lv. 5: Oblivionite.
  • Lv. 6: CEO.
  • Lv. 7: **
  • Lv. 8: **
  • Lv. 9: Gyrokinetic Annihilator.

Battle Techniques

  • Dumpster Diving -
    • Level 1: Create a Beggar's Beggar's Bazooka, and use it against an enemy.
    • Level 2 - Liberty Launch:
    • Level 5 - Grave Digger:
    • Level 10 - Trolldier: Rocket jump across the Battlefield, then smash an enemy's head in with the Market Gardener.
  • Ninjaneer - A series of Battle Techniques revolving around Engineer weaponry.
    • Level 1: Flashstep through some enemies, then attack them with a level 3 Sentry Gun with More Gun barrels.
    • Level 2 - Shutout:
    • Level 5 - Gunslinger:
    • Level 10 - Minimalist: Build an armada of Mini-Sentries with 11 other Engineers to attack an enemy.
  • Guns Akimbo - A Battle Technique that invokes the power of heavy weaponry.
    • Level 1: Materialize some machine guns and charge at a target, firing them all.
    • Level 2 - Rambo Style: Attach rocket launchers to your hands and fire at a target.
    • Level 5 - Heavy Metal: Take all of the Heavy's machine guns to fuel an incredibly long rampage against an enemy, ammunition flying everywhere.
    • Level 10 - Maximalist: Set up a deadly array of every conceivable gun in existence, which morphs into a Sentry Gun that fires every conceivable type of ammunition at an enemy.
  • Engietech - A series of Battle Techniques about Engietech.
    • Level 1: Use a variety of Engietech weapons on an enemy.
    • Level 2 - 7777: Build a Level 7777 Sentry Gun to attack an enemy.
    • Level 5 - Control Core:
    • Level 10 - Mainframe: Summon a holograph of a part of the Mainframe to attack an enemy.

Combat Operandi

  • Decimation - Take out a Beggar's Bazooka, and unload ten times the ammo into an enemy. Uses up 5 Elf Tears and 2 Hog Slop.
  • Nuked - Nuke an enemy with water. Uses up 5 Pie Filling and 2 Weasel Snot.
  • Consume - Eat an enemy. Uses up 4 Hog Slop and 7 Weasel Snot.

The Idea Modpack Mod Man Edit

Levels

  • Lv. 1: Little Modder.
  • Lv. 2: Mod Novice.
  • Lv. 3: Tripolar.
  • Lv. 4: Crocker Commando.
  • Lv. 5: Crocker Commando..................
  • Lv. 6: Absolute Alchemizer.
  • Lv. 7: Doombringer.
  • Lv. 8: **
  • Lv. 9: Allogeneous Aboulomaniac.

Battle Techniques

  • Microsoft Brand - A series of Battle Techniques revolving around Microsoft.
    • Level 1:
    • Level 2 - Noscope:
    • Level 5 - Walk Away:
    • Level 10 - One: Use all your Microsoft alchemies to summon a giant holographic Xbox One to attack an enemy.
  • Doomsday -
    • Level 1:
    • Level 2 - Armageddon:
    • Level 5 - Ragnarok:
    • Level 10 - End Times:
  • Acquisition -
    • Level 1:
    • Level 2 - Make it Rain:
    • Level 5 - Billionaire:
    • Level 10 - Monopolizer: Monopolize the weapons industry sans Engietech and use all the acquired weapons on an enemy.
  • Meme Dream - A series of Battle Techniques revolving around memes.
    • Level 1:
    • Level 2 - Unsnop: Take an entity into SBaHJland, causing it to feel joy and longing for another world, then unsnop them back to reality and break their heart.
    • Level 5 - Ballcue:
    • Level 10 - 2dank4you:

Combat Operandi

  • Doom Rising - Use the Doombringer in every firearm form conceivable on an enemy. Uses up 3 of every item.
  • Quantum Vortex - Cause a quantum vortex with the Quantum Catastrophe and a Barbasol Bomb, then fire all your quantum weapons while an enemy's trapped within it. Uses up 5 of every item.
  • Termnopped - Summon a multtude of memes which funnel into a blank Update Terminal to create the Updop Termnop, which fires a meme blast at an enemy. Uses up 8 Pie Filling and 4 Elf Tears.

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