The Four Horsemen
The Four Horsemen by Rive6
From left to right: Death, War, Conquest, and Famine
Entity Stats
Faction PG
Summoner Fseftr
Charge Time 40 posts each
Page Summoned 371
Page Killed Conquest - 402
Battlefield Stats
HP 75,000 each
Attack Power 5,000 each
Special Abilities Impending Doom: Deals an increasing amount of damage to every enemy every update.

Conquest, War, Famine, and Death, collectively known as the Four Horsemen, were entities summoned by Fseftr in Destroy the Godmodder 2. They were summoned to destroy the Garden of Eden, a Zone set up by DemonicDaVinci.


Attacks: According to the original stats, the horsemen had special attacks. However, Twinbuilder completely ignored these, much to Fseftr's indifference. They ended up dealing a flat 5,000 damage an update per horseman.

Impending Doom: This ability began with dealing 100 damage to all enemy entities every update. This damage increased by 25 every update, with a cap of 1,000.

Unnatural Healing: Each horseman regenerated 2,500hp an update.


The Four Horsemen played a large role in the invasion of the Garden of Eden. They killed many mutants and entities such as Liberty Prime before DemonicDaVinci turned PG. After that, they helped to secure the Garden by battling the last of the AGs there. During this period, concentrated attacks from the AGs killed Conquest. However, DemonicDaVinci switched sides again, and in the ensuing battle, a second horseman was killed. After Twinbuilder's shatter, the remaining two horsemen were sent by Orange to attack Build and Split both. At this time, a third horseman fell, leaving Death as the last. Death then joined Split until the Scratch happened. He was killed in the destruction of Split's Castle. 

Trivia Edit

The Four Horsemen were the only case of four charged entities being simultaneously summoned in Destroy the Godmodder 2.